Battlefield 1942 Object Properties
active addAmmoType addArmorEffect addChild addDevFire addDevJump addDevPitch addDevStrafe addDevWalk addDevYaw addEmitterSpeed addFireArmsPosition addLinePoint addLodDistance addPcoPosId addRootSpeed addSkeletonIK addToCollisionGroup addVehicleType addWeaponIcon addWorkOnMaterial aiTemplate alphaOverTime alphaTestRef altFireOnce ammoType angleMod animationSpeed animationSpeedOverTime areaValue artPos automaticPitchStabilization automaticYawStabilization autoReload bindToSkeletonPart buildSkeleton buildSkin cameraDelayTime cameraDelayDistance canBeRepaiedAsDestroyed cantSelectWhenNoAmmo center1pHands changeWeaponWhenNoAmmo colorRGBAOverTime coolDownPerSec createNotInGrid createSkeleton criticalDamage cullRadiusScale CVMChase CVMExternTrace CVMFlyBy CVMFrontChase CVMInside CVMTrace damageFromWater damageType damageWhenLost deathEffectName delay destBlendMode destroyed destroyVehicleWhenNoAmmo detectionRadius detonateOnWaterCollision dieAfterColl dirBarRotate dirBarXScale dirBarYScaleAbove dirBarYScaleBelow dirBarYScaleMax dirBarYScaleMin disableIfEnemyInsideRadius disableSpawnPointsOnEnter disableWhenLosingControl disarmMinesDistance distance smallwar.con distToMinDamage distToStartLoseDamage dontClearTeamOnExit drag dragOffset dragOverTime emitterSpeedScale enableRadarMode endEffectTemplate exitSpeedMod exitTimer explodeNearEnemyDistance explosionDamage explosionForceMax explosionForceMod explosionRadius fadeAtTimeToLiveAfterDeath fadeOnDist fireAllAtOnce fireDelay fireInCameraDof fireingForce fireOnce flagTemplate forceOnExplosion geometry terrain.con gravityModifier gravityModifierOverTime grip GUIIndex hasArmor hasCollisionEffect hasCollisionPhysics hasDynamicShadow hasMobilePhysics hasOnTimeEffect hasOverDamage hasPointPhysics hasResponsePhysics hasRestrictedExit hasStartEffect hasStaticColor healDistance healFactor heatAddWhenFire hideDuringFireTime hitpoints holdObject hpLostWhileCriticalDamage hpLostWhileDamageFromWater hpLostWhileUpSideDown inertiaModifier initAnimationFrame initRotation intensity intensityAtSpeed intensityOverTime invisible invisibleAtEndEffect isPortalPassing isSticky itemIndex loadSoundScript lodDistance lodSelector looping loseControlWhenEnemyClose loseControlWhenNotClose magSize magType mass material material2 maxDeviation maxDist maxDistAlpha maxDistanceUnderwaterSurface maxHitpoints maxNrOfObjectSpawned maxSpawnDelay minDamage minDevCrouching minDeviation minDevLying minDevStanding minDist minDistAlpha minDistanceUnderwaterSurface minSpawnDelay moveToWaterSurface name nameTagOffset networkableInfo noCollisionsAsDestroyed noFFSound noPhysics nrOfObjectToSpawn numAnimationFrames numOfMag objectSpawnerId onlyTakeableByTeam outsideHudOffset portalPassingPosition positionalSpeedInDof positionalSpeedInRight positionalSpeedInUp projectile2Template projectilePosition projectileTemplate projectileVisible proximityFusePrimer radius recoilSize recoilSpeed relativePositionInDof relativePositionInRight relativePositionInUp reloadTime rememberExcessInput repairDistance repairFactor resetWhenRemoved rotationalSpeed rotationalSpeedInDof rotationalSpeedInRight rotationalSpeedInUp rotationSpeed rotationSpeedOverTime roundOfFire saveInSeparateFile scanForEnemySonars seatAnimationLowerBody seatAnimationUpperBody seatFlags selfDestroy selfHealFactor set1pFov setAcceleration setActive setAIEnterOnSpawn setAmmoBar setAmmoBarFill setAmmoBarSize setAmmoIcon setAmomBarPosX setAmomBarPosY setAmomBarTextPosX setAmomBarTextPosY setAnimatedTextureSpeed setAnimationState setAsynchronyFire setAttachToListener setAutomaticPitchStabilization setAutomaticReset setAutomaticYawStabilization setBackFlareCount setBoneName setBoneOriginOffset setCharacterHeight setCheckBoneDistance setContinousRotationSpeed setControlPointIcon setControlPointName setCopyLinksCount setCoronaColor setCoronaCount setCoronaDestBlend setCoronaFadeAll setCoronaRot setCoronaScale setCoronaSize setCoronaSrcBlend setCoronaTexture setCrossHairType setDamping setDevMod setDifferential setDragModifier setEngineType setEnterOnSpawn setEntryRadius setFireDev setFlagLocation setFlapLift setFlareColor setFlareDestBlend setFlareDistFadeScale setFlareFadeAll setFlareRot setFlareScale setFlareSize setFlareSrcBlend setFlareTexture setFloatMaxLift setFloatMinLift setGearChangeTime setGearDown setGearDownEngineInput setGearDownHeight setGearUp setGearUpEngineInput setGearUpHeight setGoBackOnRecoil setGroup setHasCollisionPhysics setHasMag setHasMobilePhysics setHasPointPhysics setHasRecoilForce setHasResponsePhysics setHasTarget setHasTurretIcon setHealth setHealthBarFullIcon setHealthBarIcon setHudAmmoType setHullHeight setInputFire setInputId setInputToPitch setInputToRoll setInputToYaw setIsFirstPersonPart setKitActiveName setKitIcon setKitName setKitTeam setLensFlareCount setLiePointUpDownAngle setLodValue setMaxRotation setMaxSpeed setMinDev setMinimapIcon setMinimapIconSize setMinRotation setMiscDev setName setNetworkableInfo setNoPropellerEffectAtSpeed setNumberOfGears setNumberOfWeaponIcons setObjectTemplate setParachuteDrag setParachuteSpeed setPcoId setPitchOffset setPivotPosition setPointUpDownAngle setPoseCameraPos setPosition setPositionOffset setPrimaryAmmoBar setPrimaryAmmoIcon setRadioLanguage setRandomGeometries setRecoilForceLeftRight setRecoilForceUp setRegulateToLift setRotation setScopeIcon setSecondaryAmmoBar setSecondaryAmmoIcon setSightIcon setSinkingSpeedMod setSkeletonCollisionBone setSniperSight setSoldierCrouchIcon setSoldierExitLocation setSoldierProneIcon setSoldierStandingIcon setSpawnAsParaTroper setSpawnId setSpawnPositionOffset setSpawnPreventionDelay setSpawnPrevetionDelay setSpawnRotation setSpeedDev setStartOnEffects setStrength setSubmarineHudDepthModifier setSubmarineHudDirModifier setTeamFlagIcon setTeamGeometry setTicketIcon setToolTipType setTorque setTracerTemplate setTurnDev setTurnLeftRightAngle setType setVehicleCategory setVehicleIcon setVehicleIconPos setVehicleType setVisibilityAngleDeg setVisibleDummyProjectileTemplate setWeaponLink setWingLift setWingToRegulatorRatio showInFirstPerson showInThirdPerson sinkInToLandAfterDeathSpeed size sizeModifier sizeOverTime soldierCameraPosition soldierZoomFov soldierZoomPosition sonarPos spawnDelay spawnDelayAtStart spawnGroupId spawnOffset speedMod srcBlendMode startAtCreation startEffectTemplate startOnEffects startProbability startRotation stayAsDestroyed stopAtEndEffect subDev subDevCrouching subDevLying subDevStanding submarineData subPos team teamOnVehicle template texture timeDelayOnOverHeat timeOnEndEffect timeToGetControl timeToLive timeToLiveAfterDeath timeToLoseControl timeToNotAllowChange timeToReSpawn timeToStartFadeAfterDeath toggleMouseLook tracerScaler triggerRadius turnsInMovingDirection unableToChangeTeam unZoomBetweenFireTime useAsBone useButtonRadius useMipMap useMipMaps useMMOnEndEffect useScope useSkeletonPartAsMain useUVRotation velocity velocityDependentOnHeat visibleBarrelTemplate visibleDummyProjectileTemplate waterDamageDelay workOnSoldiers workOnVehicles XYSizeRatio XYSizeRatioOverTime YModOnExplosion zoomFov