Battlefield 1942 Object Properties

 

 

active
addAmmoType
addArmorEffect
addChild
addDevFire
addDevJump
addDevPitch
addDevStrafe
addDevWalk
addDevYaw
addEmitterSpeed
addFireArmsPosition
addLinePoint
addLodDistance
addPcoPosId
addRootSpeed
addSkeletonIK
addToCollisionGroup
addVehicleType
addWeaponIcon
addWorkOnMaterial
aiTemplate
alphaOverTime
alphaTestRef
altFireOnce
ammoType
angleMod
animationSpeed
animationSpeedOverTime
areaValue
artPos
automaticPitchStabilization
automaticYawStabilization
autoReload
bindToSkeletonPart
buildSkeleton
buildSkin
cameraDelayTime
cameraDelayDistance
canBeRepaiedAsDestroyed
cantSelectWhenNoAmmo
center1pHands
changeWeaponWhenNoAmmo
colorRGBAOverTime
coolDownPerSec
createNotInGrid
createSkeleton
criticalDamage
cullRadiusScale
CVMChase
CVMExternTrace
CVMFlyBy
CVMFrontChase
CVMInside
CVMTrace
damageFromWater
damageType
damageWhenLost
deathEffectName
delay
destBlendMode
destroyed
destroyVehicleWhenNoAmmo
detectionRadius
detonateOnWaterCollision
dieAfterColl
dirBarRotate
dirBarXScale
dirBarYScaleAbove
dirBarYScaleBelow
dirBarYScaleMax
dirBarYScaleMin
disableIfEnemyInsideRadius
disableSpawnPointsOnEnter
disableWhenLosingControl
disarmMinesDistance
distance smallwar.con
distToMinDamage
distToStartLoseDamage
dontClearTeamOnExit
drag
dragOffset
dragOverTime
emitterSpeedScale
enableRadarMode
endEffectTemplate
exitSpeedMod
exitTimer
explodeNearEnemyDistance
explosionDamage
explosionForceMax
explosionForceMod
explosionRadius
fadeAtTimeToLiveAfterDeath
fadeOnDist
fireAllAtOnce
fireDelay
fireInCameraDof
fireingForce
fireOnce
flagTemplate
forceOnExplosion
geometry terrain.con
gravityModifier
gravityModifierOverTime
grip
GUIIndex
hasArmor
hasCollisionEffect
hasCollisionPhysics
hasDynamicShadow
hasMobilePhysics
hasOnTimeEffect
hasOverDamage
hasPointPhysics
hasResponsePhysics
hasRestrictedExit
hasStartEffect
hasStaticColor
healDistance
healFactor
heatAddWhenFire
hideDuringFireTime
hitpoints
holdObject
hpLostWhileCriticalDamage
hpLostWhileDamageFromWater
hpLostWhileUpSideDown
inertiaModifier
initAnimationFrame
initRotation
intensity
intensityAtSpeed
intensityOverTime
invisible
invisibleAtEndEffect
isPortalPassing
isSticky
itemIndex
loadSoundScript
lodDistance
lodSelector
looping
loseControlWhenEnemyClose
loseControlWhenNotClose
magSize
magType
mass
material
material2
maxDeviation
maxDist
maxDistAlpha
maxDistanceUnderwaterSurface
maxHitpoints
maxNrOfObjectSpawned
maxSpawnDelay
minDamage
minDevCrouching
minDeviation
minDevLying
minDevStanding
minDist
minDistAlpha
minDistanceUnderwaterSurface
minSpawnDelay
moveToWaterSurface
name
nameTagOffset
networkableInfo
noCollisionsAsDestroyed
noFFSound
noPhysics
nrOfObjectToSpawn
numAnimationFrames
numOfMag
objectSpawnerId
onlyTakeableByTeam
outsideHudOffset
portalPassingPosition
positionalSpeedInDof
positionalSpeedInRight
positionalSpeedInUp
projectile2Template
projectilePosition
projectileTemplate
projectileVisible
proximityFusePrimer
radius
recoilSize
recoilSpeed
relativePositionInDof
relativePositionInRight
relativePositionInUp
reloadTime
rememberExcessInput
repairDistance
repairFactor
resetWhenRemoved
rotationalSpeed
rotationalSpeedInDof
rotationalSpeedInRight
rotationalSpeedInUp
rotationSpeed
rotationSpeedOverTime
roundOfFire
saveInSeparateFile
scanForEnemySonars
seatAnimationLowerBody
seatAnimationUpperBody
seatFlags
selfDestroy
selfHealFactor
set1pFov
setAcceleration
setActive
setAIEnterOnSpawn
setAmmoBar
setAmmoBarFill
setAmmoBarSize
setAmmoIcon
setAmomBarPosX
setAmomBarPosY
setAmomBarTextPosX
setAmomBarTextPosY
setAnimatedTextureSpeed
setAnimationState
setAsynchronyFire
setAttachToListener
setAutomaticPitchStabilization
setAutomaticReset
setAutomaticYawStabilization
setBackFlareCount
setBoneName
setBoneOriginOffset
setCharacterHeight
setCheckBoneDistance
setContinousRotationSpeed
setControlPointIcon
setControlPointName
setCopyLinksCount
setCoronaColor
setCoronaCount
setCoronaDestBlend
setCoronaFadeAll
setCoronaRot
setCoronaScale
setCoronaSize
setCoronaSrcBlend
setCoronaTexture
setCrossHairType
setDamping
setDevMod
setDifferential
setDragModifier
setEngineType
setEnterOnSpawn
setEntryRadius
setFireDev
setFlagLocation
setFlapLift
setFlareColor
setFlareDestBlend
setFlareDistFadeScale
setFlareFadeAll
setFlareRot
setFlareScale
setFlareSize
setFlareSrcBlend
setFlareTexture
setFloatMaxLift
setFloatMinLift
setGearChangeTime
setGearDown
setGearDownEngineInput
setGearDownHeight
setGearUp
setGearUpEngineInput
setGearUpHeight
setGoBackOnRecoil
setGroup
setHasCollisionPhysics
setHasMag
setHasMobilePhysics
setHasPointPhysics
setHasRecoilForce
setHasResponsePhysics
setHasTarget
setHasTurretIcon
setHealth
setHealthBarFullIcon
setHealthBarIcon
setHudAmmoType
setHullHeight
setInputFire
setInputId
setInputToPitch
setInputToRoll
setInputToYaw
setIsFirstPersonPart
setKitActiveName
setKitIcon
setKitName
setKitTeam
setLensFlareCount
setLiePointUpDownAngle
setLodValue
setMaxRotation
setMaxSpeed
setMinDev
setMinimapIcon
setMinimapIconSize
setMinRotation
setMiscDev
setName
setNetworkableInfo
setNoPropellerEffectAtSpeed
setNumberOfGears
setNumberOfWeaponIcons
setObjectTemplate
setParachuteDrag
setParachuteSpeed
setPcoId
setPitchOffset
setPivotPosition
setPointUpDownAngle
setPoseCameraPos
setPosition
setPositionOffset
setPrimaryAmmoBar
setPrimaryAmmoIcon
setRadioLanguage
setRandomGeometries
setRecoilForceLeftRight
setRecoilForceUp
setRegulateToLift
setRotation
setScopeIcon
setSecondaryAmmoBar
setSecondaryAmmoIcon
setSightIcon
setSinkingSpeedMod
setSkeletonCollisionBone
setSniperSight
setSoldierCrouchIcon
setSoldierExitLocation
setSoldierProneIcon
setSoldierStandingIcon
setSpawnAsParaTroper
setSpawnId
setSpawnPositionOffset
setSpawnPreventionDelay
setSpawnPrevetionDelay
setSpawnRotation
setSpeedDev
setStartOnEffects
setStrength
setSubmarineHudDepthModifier
setSubmarineHudDirModifier
setTeamFlagIcon
setTeamGeometry
setTicketIcon
setToolTipType
setTorque
setTracerTemplate
setTurnDev
setTurnLeftRightAngle
setType
setVehicleCategory
setVehicleIcon
setVehicleIconPos
setVehicleType
setVisibilityAngleDeg
setVisibleDummyProjectileTemplate
setWeaponLink
setWingLift
setWingToRegulatorRatio
showInFirstPerson
showInThirdPerson
sinkInToLandAfterDeathSpeed
size
sizeModifier
sizeOverTime
soldierCameraPosition
soldierZoomFov
soldierZoomPosition
sonarPos
spawnDelay
spawnDelayAtStart
spawnGroupId
spawnOffset
speedMod
srcBlendMode
startAtCreation
startEffectTemplate
startOnEffects
startProbability
startRotation
stayAsDestroyed
stopAtEndEffect
subDev
subDevCrouching
subDevLying
subDevStanding
submarineData
subPos
team
teamOnVehicle
template
texture
timeDelayOnOverHeat
timeOnEndEffect
timeToGetControl
timeToLive
timeToLiveAfterDeath
timeToLoseControl
timeToNotAllowChange
timeToReSpawn
timeToStartFadeAfterDeath
toggleMouseLook
tracerScaler
triggerRadius
turnsInMovingDirection
unableToChangeTeam
unZoomBetweenFireTime
useAsBone
useButtonRadius
useMipMap
useMipMaps
useMMOnEndEffect
useScope
useSkeletonPartAsMain
useUVRotation
velocity
velocityDependentOnHeat
visibleBarrelTemplate
visibleDummyProjectileTemplate
waterDamageDelay
workOnSoldiers
workOnVehicles
XYSizeRatio
XYSizeRatioOverTime
YModOnExplosion
zoomFov