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moveToWaterSurface
moveToWaterSurface <0 or 1>
moveToWaterSurface if set to 1 (true) will align the emitter to the water surface.
Example:
rem *** Em_WaterTouchPlane ***
ObjectTemplate.
create
Emitter
Em_WaterTouchPlane
ObjectTemplate.
template
Fx_WaterTouchPlane
ObjectTemplate.
looping
1
ObjectTemplate.
startAtCreation
1
ObjectTemplate.
addEmitterSpeed
1
ObjectTemplate.
emitterSpeedScale
1
ObjectTemplate.
lodDistance
600
ObjectTemplate.
timeToLive
CRD_NONE/60/0/0
ObjectTemplate.
intensity
CRD_NONE/20/0/0
ObjectTemplate.
IntensityAtSpeed
40
ObjectTemplate.
startRotation
CRD_NONE/90/0/0
ObjectTemplate.
moveToWaterSurface
1
rem *** Fx_WaterTouchPlane ***
ObjectTemplate.
create
Particle
Fx_WaterTouchPlane
ObjectTemplate.
geometry
watermesh_streak_m1
ObjectTemplate.
timeToLive
CRD_UNIFORM/5/10/0
ObjectTemplate.
size
CRD_NONE/10/0/0
ObjectTemplate.
sizeModifier
3/1/0.5
ObjectTemplate.
sizeOverTime
0/0.300012|27/0.9|100/1
ObjectTemplate.
alphaOverTime
0/1|60/1|100/0.0
Valid object types
Emitter