setNetworkableInfo
setNetworkableInfo <network id name>
Set the name of the network id for this object. Once set, other players
will be able to see the object moving, rotating, etc.. over the network.
Example:
ObjectTemplate.create RotationalBundle TigerTower
ObjectTemplate.setNetworkableInfo TigerTurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/tigertower.ssc
ObjectTemplate.geometry Tiger_Tow_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasCollisionPhysics 1
Valid object
types
PlayerControlObject
- Object that can be taken over and occupied by players (vehicles
and stationary weapons). RotationalBundle
- Object that can pivot based on user input
Engine - Object that can generate Wing
- Object that can generate lift for planes and steering for ships Spring
- "Wheel" like object used for generating thrust over the landscape
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