setNetworkableInfo


setNetworkableInfo <network id name>

Set the name of the network id for this object. Once set, other players will be able to see the object moving, rotating, etc.. over the network.

Example:
ObjectTemplate.create RotationalBundle TigerTower
ObjectTemplate.setNetworkableInfo TigerTurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/tigertower.ssc
ObjectTemplate.geometry Tiger_Tow_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasCollisionPhysics 1

Valid object types

PlayerControlObject - Object that can be taken over and occupied by players (vehicles and stationary weapons).
RotationalBundle - Object that can pivot based on user input
Engine - Object that can generate
Wing - Object that can generate lift for planes and steering for ships
Spring - "Wheel" like object used for generating thrust over the landscape