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damageWhenLost
damageWhenLost <int>
Sets the amount of damage per second an
playerControlObject
takes when far away from the
ObjectSpawner
Example:
In this case the object takes 10 hit points per second when the object is over 40 units away starting from a period of 45 seconds of being lost.
ObjectTemplate.create
ObjectSpawner
heavytankspawner
ObjectTemplate.
setObjectTemplate
2 m10
ObjectTemplate.
setObjectTemplate
1 Tiger
ObjectTemplate.
MinSpawnDelay
70
ObjectTemplate.
MaxSpawnDelay
110
ObjectTemplate.
SpawnDelayAtStart
0
ObjectTemplate.
TimeToLive
45
ObjectTemplate.
Distance
40
ObjectTemplate.
DamageWhenLost
10
Valid object types
ObjectSpawner