This sets the amount of hitpoints lots when the object is upside
down.
Example:
In this example, the object will loose 10 times the about of hitPoints
when shot if the plane is upsidedown. This also occurs if the plane
lands upside down.
PlayerControlObject
- Object that can be taken over and occupied by players (vehicles
and stationary weapons). SimpleObject
- Basic 1 part object with no children