About
News
Tutorials
Tools
Tools Guide
Scripting
Forums
Contact
stopAtEndEffect
stopAtEndEffect <0 or 1>
Set if the object stops when the endEffect is triggered by time or
explode near enemy
Example:
ObjectTemplate.
create
Projectile
sg44Projectile
ObjectTemplate.
loadSoundScript
..\..\Common\Sounds/projectile.ssc
ObjectTemplate.
geometry
tracklight_m1
ObjectTemplate.
timeToLive
CRD_NONE/1/0/0
ObjectTemplate.
endEffectTemplate
e_RichoSand
ObjectTemplate.
hasCollisionPhysics
1
ObjectTemplate.
gravityModifier
0.0
ObjectTemplate.
hasStartEffect
0
ObjectTemplate.
hasCollisionEffect
1
ObjectTemplate.
hasOnTimeEffect
0
ObjectTemplate.
invisibleAtEndEffect
1
ObjectTemplate.
dieAfterColl
1
ObjectTemplate.
stopAtEndEffect
1
ObjectTemplate.
invisible
0
ObjectTemplate.
material
216
Valid object types
Projectile