About
News
Tutorials
Tools
Tools Guide
Scripting
Forums
Contact
addWorkOnMaterial
addWorkOnMaterial <material id>
Allows you to set what id's the material will work on.
Example:
rem *** e_wdirtPanz ***
ObjectTemplate.
create
EffectBundle
e_wdirtPanz
ObjectTemplate.
saveInSeparateFile
1
rem -------------------------------------
ObjectTemplate.
addTemplate
Em_wGravel
ObjectTemplate.
timeToLive
CRD_NONE/1/0/0
ObjectTemplate.
addTemplate
Em_wGravelGround
ObjectTemplate.
timeToLive
CRD_NONE/1/0/0
ObjectTemplate.
addTemplate
Em_wGravelGround1
ObjectTemplate.
timeToLive
CRD_NONE/1/0/0
ObjectTemplate.
addTemplate
Em_wGravelGround2
ObjectTemplate.
timeToLive
CRD_NONE/1/0/0
rem -------------------------------------
ObjectTemplate.
addWorkOnMaterial
2
ObjectTemplate.
addWorkOnMaterial
3
ObjectTemplate.
addWorkOnMaterial
4
ObjectTemplate.
addWorkOnMaterial
8
Valid object types
EffectBundle