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projectileVisible
projectileVisible <0 or 1>
Sets the projectile to be visible or not before it's fired.
Example:
ObjectTemplate.
create
HandFireArms
ExpPack
ObjectTemplate.
networkableInfo
HandFireArmsInfo
ObjectTemplate.
itemIndex
4
ObjectTemplate.
projectileTemplate
ExpPackProjectile
ObjectTemplate.
projectilePosition
0/0/0
ObjectTemplate.
projectileVisible
0
ObjectTemplate.
magSize
4
ObjectTemplate.
numOfMag
1
ObjectTemplate.
magType
0
ObjectTemplate.
reloadtime
1
ObjectTemplate.
roundOfFire
1
ObjectTemplate.
fireOnce
1
ObjectTemplate.
altFireOnce
1
ObjectTemplate.
autoReload
0
ObjectTemplate.
GUIIndex
14
ObjectTemplate.
setHudAmmoType
ATIcon
ObjectTemplate.
setAmmoIcon
"Ammo/Icon_demokit.tga"
ObjectTemplate.
setCrossHairType
CHTIcon
ObjectTemplate.
setHasMag
0
ObjectTemplate.
velocity
6
ObjectTemplate.
fireInCameraDof
1
ObjectTemplate.
hideDuringFireTime
0.2
ObjectTemplate.
fireDelay
0.4
ObjectTemplate.
soldierCameraPosition
0.02/-0.03/0.25
ObjectTemplate.
cantSelectWhenNoAmmo
1
ObjectTemplate.
changeWeaponWhenNoAmmo
1
ObjectTemplate.
hasDynamicShadow
1
ObjectTemplate.
hasArmor
1
ObjectTemplate.
material
70
ObjectTemplate.
hitpoints
10000
ObjectTemplate.
maxhitpoints
10000
ObjectTemplate.
AmmoType
2
ObjectTemplate.
loadSoundScript
Sounds/ExpPack.ssc
ObjectTemplate.
createSkeleton
animations/ExpPack.ske
ObjectTemplate.
useSkeletonPartAsMain
base
Valid object types
ValidType - Description