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setAnimationState
setAnimationState
<state>
Allows you to set the animation used for the skeleton. This is associated
to a .baf file located in the animations folder.
Example:
In this example, FlagBlow.baf
ObjectTemplate.create AnimatedBundle AnimatedGeFlag
ObjectTemplate.geometry flagge_m1
ObjectTemplate.createSkeleton animations/flag.ske
ObjectTemplate.setAnimationState FlagBlow
ObjectTemplate.loadSoundScript Sounds/flag.ssc
Valid object
types
AnimatedBundle
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