hasCollisionPhysics
hasCollisionPhysics
<0 or 1>
hasCollisionPhysics tells the Physics engine to set if this obvject
collides with other objects or not
Example:
rem *** LcvpComplex ***
ObjectTemplate.create Bundle LcvpComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
Valid object
types
PlayerControlObject
- Object that can be taken over and occupied by players (vehicles
and stationary weapons). RotationalBundle
- Object that can pivot based on user input
Engine - Object that can generate
thrust SimpleObject
- Basic 1 part object with no children Spring
- "Wheel" like object used for generating thrust over the landscape
Bundle
AnimatedBundle
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