hasCollisionPhysics

hasCollisionPhysics <0 or 1>

hasCollisionPhysics tells the Physics engine to set if this obvject collides with other objects or not

Example:

rem *** LcvpComplex ***
ObjectTemplate.create Bundle LcvpComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

Valid object types

PlayerControlObject - Object that can be taken over and occupied by players (vehicles and stationary weapons).
RotationalBundle - Object that can pivot based on user input
Engine - Object that can generate thrust
SimpleObject - Basic 1 part object with no children
Spring - "Wheel" like object used for generating thrust over the landscape
Bundle
AnimatedBundle