setHasCollisionPhysics

setHasCollisionPhyics <0 or 1>

Sets the object to use it's collision mesh to collide with other objects or projectiles.

Example:

ObjectTemplate.create SimpleObject citymesh1fence_m1
ObjectTemplate.geometry citymesh1fence_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles

Valid object types

PlayerControlObject - Object that can be taken over and occupied by players (vehicles and stationary weapons).
RotationalBundle - Object that can pivot based on user input
SimpleObject - Basic 1 part object with no children