intensity

intensity <float>

intensity defines how many particles are being emmitted from the emitter, (Particles per second)

Example:

in this example, the float is replaced with a random number generator. The random type is set to none, so the value is 20.

rem *** Em_WaterTouchPlane ***
ObjectTemplate.create Emitter Em_WaterTouchPlane
ObjectTemplate.template Fx_WaterTouchPlane
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 600
ObjectTemplate.timeToLive CRD_NONE/60/0/0
ObjectTemplate.intensity CRD_NONE/20/0/0
ObjectTemplate.IntensityAtSpeed 40
ObjectTemplate.startRotation CRD_NONE/90/0/0
ObjectTemplate.moveToWaterSurface 1

rem *** Fx_WaterTouchPlane ***
ObjectTemplate.create Particle Fx_WaterTouchPlane
ObjectTemplate.geometry watermesh_streak_m1
ObjectTemplate.timeToLive CRD_UNIFORM/5/10/0
ObjectTemplate.size CRD_NONE/10/0/0
ObjectTemplate.sizeModifier 3/1/0.5
ObjectTemplate.sizeOverTime 0/0.300012|27/0.9|100/1
ObjectTemplate.alphaOverTime 0/1|60/1|100/0.0

Valid object types

Emitter