saveInSeparateFile
saveInSeperateFile
<0 or 1>
is valid for the debug version only
Valid object
types
PlayerControlObject
- Object that can be taken over and occupied by players (vehicles
and stationary weapons).
Engine - Object that can generate
thrust SimpleObject
- Basic 1 part object with no children
SonarObject - Object used
for creating "radar" effect in mini-maps
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