News
November
7th 2003
MDT
Version .9c has been released, get the latest
version.
DICE has created some documents on AI for the Battlefield
1942 mod community.
Check
them out here, they are a must see..
October
24th 2003
Updated
the Damage
System Tutorial.
Updated BFReports and Conanalysis scripts
in the Overview Tutorial.
October
20th 2003
Updated
the Damage
System Tutorial. Thanks to DICE and Eric Hanes for
the update.
October
16th 2003
Welcome
to the Battlefield 1942 Mod Development Toolkit site. Here you can download all
the neccesary tools for developing your own mods based on Battlefield 1942
as well as tutorials and examples on how to use these tools. To get started,
download the beta version of the Mod Development Toolkit. Once installed, start
going through the tutorials.
In
the coming weeks you can expect to see more advanced
tutorials and minimods coming online as well as full GMAX support.
Have
fun and happy modding,
The Mod Development Toolkit team
October
15th 2003
Added
Destroyable
Buildings advanced tutorial
October 13 2003
Updated MDT Tools version .9a
-
3dsmax tools
Export of .sm no longer requires automated .3ds export/import to fix Texture
verticies
vertex normals are now kept for direct export ( .sm meshes no longer have extra
hard edges )
October
9 2003
Added Sound Script Editor
and Menu Editor
tools guides
October
2 2003
Added
new an Overview
of the BattleField 1942 Damage system.
Added a Damage
Grid Generator Perl Script
Added Make Map Program
Added new version of MDT with first
draft of the Menu Editor and Front End
October
1 2003
Added new an Overview
of the BattleField 1942 system.
Added a tutorial
on creating new weapons in Battlefield 1942
September
30th 2003
Added new Land
Vehicle Tutorial. This will set you through the process of creating
a new land vehicles in BF1942.
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