|
addPcoPosId
addPcoPosId
<PCO Id number>
This allows you to set the object to jump to only specific PCO's,
even though it can be attached to a group of other PCO's
Example:
In this example, the next PCO from the browning will be PCO Id 6
rem *** FletcherDeckBrowningPCO ***
ObjectTemplate.create PlayerControlObject FletcherDeckBrowningPCO
ObjectTemplate.setNetworkableInfo FletcherBodyInfo
ObjectTemplate.aiTemplate FletcherMG
rem -------------------------------------
ObjectTemplate.addTemplate FletcherDeckBrowningEntry
ObjectTemplate.setPosition -0.067/-0.03/-0.332
ObjectTemplate.addTemplate FletcherDeckBrowningHolder
ObjectTemplate.setPosition -0.067/-0.03/-0.332
ObjectTemplate.addTemplate FletcherDeckBrowningSeat
ObjectTemplate.setPosition -0.067/-0.13/-1
rem -------------------------------------
ObjectTemplate.addPcoPosId 6
ObjectTemplate.setSoldierExitLocation 0/0/-1.2 60/0/0
ObjectTemplate.GUIIndex 90
ObjectTemplate.setVehicleIcon "Vehicle/Icon_fletcher.tga"
...
Valid object
types
PlayerControlObject
- Object that can be taken over and occupied by players (vehicles
and stationary weapons).
|
|