setSoldierProneIcon

setSoldierProneIcon <Image name>

Allows you to set the image in the user interface when the soldier is in the prone position

Example:

ObjectTemplate.create BFSoldier BritishSoldier
ObjectTemplate.createSkeleton animations/UsSoldier.ske
include ../Common/CommonSoldierData.inc
game.addLanguageRunTimeDirectory English
include ../Common/Sounds/SoldierSound.inc

ObjectTemplate.setSoldierStandingIcon "Soldier/Icon_brit_soldier_standing.tga"
ObjectTemplate.setSoldierCrouchIcon "Soldier/Icon_brit_soldier_crouching.tga"
ObjectTemplate.setSoldierProneIcon "Soldier/Icon_brit_soldier_lying.tga"

ObjectTemplate.setMinimapIcon "flag_brit.tga"
ObjectTemplate.setControlPointIcon "conp_brit.tga"
ObjectTemplate.setTicketIcon "flag_ticket_brit.tga"
ObjectTemplate.setTeamFlagIcon "Icon_flag_brit.tga"
ObjectTemplate.setRadioLanguage "English"
ObjectTemplate.addTemplate BritSoldierComplexHead
ObjectTemplate.setRandomGeometries 3
ObjectTemplate.setIsFirstPersonPart 0
ObjectTemplate.setLodValue 0.01
ObjectTemplate.bindToSkeletonPart Bip01_Spine3 3
ObjectTemplate.addTemplate BritSoldierHead
ObjectTemplate.setIsFirstPersonPart 0
ObjectTemplate.setLodValue -0.01
ObjectTemplate.addTemplate BritSoldier3PBody
ObjectTemplate.setIsFirstPersonPart 0
ObjectTemplate.addTemplate BritSoldier1PBody
ObjectTemplate.setIsFirstPersonPart 1
ObjectTemplate.addTemplate BritSoldierRightHand
ObjectTemplate.setIsFirstPersonPart 0
ObjectTemplate.setLodValue 0.03
ObjectTemplate.addTemplate BritSoldierLeftHand
ObjectTemplate.setIsFirstPersonPart 0
ObjectTemplate.setLodValue 0.03
ObjectTemplate.addTemplate 1PBritSoldierRightHand
ObjectTemplate.setIsFirstPersonPart 1
ObjectTemplate.setLodValue 0.03
ObjectTemplate.addTemplate 1PBritSoldierLeftHand
ObjectTemplate.setIsFirstPersonPart 1
ObjectTemplate.setLodValue 0.03

Valid object types

BFSoldier