gravityModifier

gravityModifier <float>

The gravityModifier allows you to set gravity per object.

Example:
In this example, Gravity is set to 0, so the object will not be affected by gravity.


rem *** Fx_ExplAni02_ShockW ***
ObjectTemplate.create Particle Fx_ExplAni02_ShockW
ObjectTemplate.geometry shockwave_m1
ObjectTemplate.timeToLive CRD_NONE/0.8/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeModifier 5/2/5
ObjectTemplate.sizeOverTime 0/0.900296|100/3
ObjectTemplate.gravityModifierOverTime 0/0.800195|73/5.91983|100/10
ObjectTemplate.alphaOverTime 0/1|100/0

Valid object types

Particle
PlayerControlObject