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gravityModifier
gravityModifier <float>
The gravityModifier allows you to set gravity per object.
Example:
In this example, Gravity is set to 0, so the object will not be affected by gravity.
rem *** Fx_ExplAni02_ShockW ***
ObjectTemplate.
create
Particle
Fx_ExplAni02_ShockW
ObjectTemplate.
geometry
shockwave_m1
ObjectTemplate.
timeToLive
CRD_NONE/0.8/0/0
ObjectTemplate.
gravityModifier
CRD_NONE/0/0/0
ObjectTemplate.
sizeModifier
5/2/5
ObjectTemplate.
sizeOverTime
0/0.900296|100/3
ObjectTemplate.
gravityModifierOverTime
0/0.800195|73/5.91983|100/10
ObjectTemplate.
alphaOverTime
0/1|100/0
Valid object types
Particle
PlayerControlObject