SetRandomGeometries allows you to set the number of random objects
that this object will switch through.
Example:
In this example, it will switch between 3 different heads each time
the soldier is created. The heads are defined in the complexbundle
(BritSoldierComplexHead).
ObjectTemplate.createBFSoldier BritishSoldier
ObjectTemplate.createSkeleton animations/UsSoldier.ske
include ../Common/CommonSoldierData.inc
game.addLanguageRunTimeDirectory English
include ../Common/Sounds/SoldierSound.inc