setInputToRoll



setInputToRoll <input>

Control choices

c_PIAltFire
c_PIFire
c_PIMenuSelect3
c_PIMouseLookX
c_PIMouseLookY
c_PINone
c_PIPitch
c_PIRoll
c_PIThrottle
c_PIYaw

Example:

rem *** M-1974Camera ***
ObjectTemplate.create Camera M-1974Camera
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setInputToRoll c_PIRoll

Valid object types

Camera - Sets the view types / positions for PlayerControlObjects
RotationalBundle - Object that can pivot based on user input
Engine - Object that can generate thrust