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setInputToRoll
setInputToRoll <input>
Control choices
c_PIAltFire
c_PIFire
c_PIMenuSelect3
c_PIMouseLookX
c_PIMouseLookY
c_PINone
c_PIPitch
c_PIRoll
c_PIThrottle
c_PIYaw
Example:
rem *** M-1974Camera ***
ObjectTemplate.create Camera M-1974Camera
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setInputToRoll c_PIRoll
Valid object
types
Camera
- Sets the view types / positions for PlayerControlObjects RotationalBundle
- Object that can pivot based on user input
Engine - Object that can generate
thrust
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