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grip
grip
<grip type>
Grip allows you to set the type of grip an object has. This is usually
used for Wheels.
Grip takes pre-defined grip types, for example
c_PGFEngineGrip - Grip and rotate with engine speed
c_PGFRollGrip - not atttached to engine, only grips the ground and
rolls
c_PGFEngineDummyGrip - Moves with engine speed, but does not actually
grip the ground.
c_PGFRollGripWhenOccupied - Only apply grip when the vehicle
is occupied
Example:
rem *** WillyBackSpringL ***
ObjectTemplate.create Spring WillyBackSpringL
ObjectTemplate.setNetworkableInfo SpringInfo
ObjectTemplate.geometry Willy_WheelL_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFEngineGrip
rem -------------------------------------
ObjectTemplate.addTemplate e_wdustWheelFL
ObjectTemplate.addTemplate e_wdustWheelF
rem -------------------------------------
ObjectTemplate.setStrength 25
ObjectTemplate.setDamping 5
Valid object
types
Spring
- "Wheel" like object used for generating thrust over the landscape
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