setHudAmmoType


setHudAmmoType <Hud type>

setHudAmmoType allows you to set the type of ammo user interface item you want.

ATAmmoBar - Rifles, Pistols, SMGs, Sniper rifles
ATIcon - Bazooka, Exppack, Detonator, Landmine
ATIconAndHeatBar - Medical pack
ATIconAndReloadBar - Rrepair pack
ATIconAndStrengthBar - Strength bar (see HeatAddWhenFire and VelocityDependentOnHeat)
ATNone - Knife, no ammo

Example:

ObjectTemplate.create HandFireArms Sg44
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate sg44Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 30
ObjectTemplate.numOfMag 5
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 9
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.5
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.04/-0.01/0
ObjectTemplate.soldierCameraPosition -0.02/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmmoBarPosX 3
ObjectTemplate.setAmmoBarPosY -11
ObjectTemplate.setAmmoBarTextPosX 8
ObjectTemplate.setAmmoBarTextPosY 4

Valid object types

HandFireArms