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autoReload
autoReload <0 or 1>
Sets the
firearm
to reload automaticly or force the user to hit the reload button.
Example:
rem *** KatyushaFireArms ***
ObjectTemplate.
create
FireArms
KatyushaFireArmsBundle
ObjectTemplate.
setNetworkableInfo
TankFireArmInfo
ObjectTemplate.
setAsynchronyFire
1
ObjectTemplate.
aiTemplate
KatyushaMainGun
ObjectTemplate.
projectileTemplate
KatyushaRocket
ObjectTemplate.
projectilePosition
0/0/0
ObjectTemplate.
visibleDummyProjectileTemplate
KatyushaRocketDummy
ObjectTemplate.
magSize
6
ObjectTemplate.
numOfMag
5
ObjectTemplate.
velocity
45
ObjectTemplate.
autoReload
1
ObjectTemplate.
reloadtime
10
ObjectTemplate.
roundOfFire
1
ObjectTemplate.
fireingForce
30
ObjectTemplate.
addFireArmsPosition
-1.15/-0.188/0 0/0/0
ObjectTemplate.
addFireArmsPosition
-0.69/-0.188/0 0/0/0
ObjectTemplate.
addFireArmsPosition
-0.24/-0.188/0 0/0/0
ObjectTemplate.
addFireArmsPosition
0.24/-0.188/0 0/0/0
ObjectTemplate.
addFireArmsPosition
0.69/-0.188/0 0/0/0
ObjectTemplate.
addFireArmsPosition
1.15/-0.188/0 0/0/0
Valid object types
FireArms
HandFireArms