Init.con

There are two types of Init.con files, one in Game.rfa, the other in Level.rfa.

The Game.rfa Init.con file is fairly small: it Runs (pulls in) a few files and sets a few global variables.

The Level.rfa Init.con sets a few globals for the battle itself: map size, global colors for lighting, which soldier skins get used, etc. There are 71 files named Init.con.

Classes used in this type of file: Console, Game, NetworkableInfo, ObjectTemplate, Renderer, ShaderManager, Shadow, Sound, TextureManager, TreeRenderer, Water

Types used in these files (by class):

ObjectTemplate
   Flag    for creation of a flag.
   FreeCamera    for definition of the free camera.

Properties used in these files:
Console
   Console.SetAccess
   Console.ShowFps

Game
   Game.AssaultTeam
   Game.Defaultstartpos
   Game.SetActiveCombatArea
   Game.SetAlliedCampaign
   Game.SetAlliedDebriefingMajorDefeat
   Game.SetAlliedDebriefingMajorVictory
   Game.SetAlliedDebriefingMinorDefeat
   Game.SetAlliedDebriefingMinorVictory
   Game.SetAlliedHints
   Game.SetAlliedObjectives
   Game.SetAlliedSkirmish
   Game.SetAxisCampaign
   Game.SetAxisDebriefingMajorDefeat
   Game.SetAxisDebriefingMajorVictory
   Game.SetAxisDebriefingMinorDefeat
   Game.SetAxisDebriefingMinorVictory
   Game.SetAxisHints
   Game.SetAxisObjectives
   Game.SetAxisSkirmish
   Game.SetBeforeSpawnCameraPosition
   Game.SetKit
   Game.SetLevelCheck
   Game.SetLoadPicture
   Game.SetLocalized
   Game.SetMajorVictory
   Game.SetMapId
   Game.SetMinorVictory
   Game.SetMultiplayerBriefingMapType
   Game.SetMultiplayerBriefingObjectives
   Game.SetObjectiveAlliedDefeat
   Game.SetObjectiveAlliedVictory
   Game.SetObjectiveAxisDefeat
   Game.SetObjectiveAxisVictory
   Game.SetObjectiveBriefing
   Game.SetServerInfoIcon
   Game.SetTeamSkin
   Game.SetViewDistance
   Game.SpawnPlayers

NetworkableInfo
   NetworkableInfo.CreateNewInfo
   NetworkableInfo.SetBasePriority
   NetworkableInfo.SetPredictionMode

ObjectTemplate
   ObjectTemplate.AddTemplate
   ObjectTemplate.Create
   ObjectTemplate.NetworkableInfo
   ObjectTemplate.Radius
   ObjectTemplate.Team
   ObjectTemplate.TimeToReSpawn

Renderer
   Renderer.AmbientColor
   Renderer.AnimatedMeshAmbient
   Renderer.AnimatedMeshAmbientColor
   Renderer.AnimatedMeshDiffuseFactor
   Renderer.DiffuseColor
   Renderer.FogColorVec
   Renderer.Fogend
   Renderer.FogLinearEnd
   Renderer.FogLinearStart
   Renderer.Fogstart
   Renderer.GlobalAmbientColor
   Renderer.GlobalLodPercent
   Renderer.GlobalLodRadius
   Renderer.GlobalLodRadiusScaleFactor
   Renderer.SetFogColorVec
   Renderer.SetViewDistance
   Renderer.SpecularColor
   Renderer.VertexFogEnable

ShaderManager
   ShaderManager.SetDefaultShaderSolidColor
   ShaderManager.SetTextureParam

Shadow
   Shadow.ShadowColor

Sound
   Sound.RelaxHwReservations
   Sound.Reserve2dStereoChans

TextureManager
   TextureManager.AlternativePath

TreeRenderer
   TreeRenderer.Billboardlightscale

Water
   Water.AddblendEnable
   Water.Color
   Water.DeepColor
   Water.Envmapcolor
   Water.LightDirection
   Water.NormalMap
   Water.ScrollDirection1
   Water.ScrollDirection2
   Water.ScrollDirectionNormalmap
   Water.ScrollLayer1
   Water.ScrollLayer2
   Water.ScrollNormalmap
   Water.Shallowcolor
   Water.SpecularColor
   Water.SpecularEnable
   Water.SpecularStreakFactor
   Water.TexLayer1
   Water.TexLayer2
   Water.TileLayer1
   Water.TileLayer2
   Water.TileNormalmap
   Water.WaterAlphaDepth
   Water.WaterColorDepth
   Water.WaterShallowAlpha


Go to the All Properties list, All Types list, CON file list, Class list, or the Main scripting page.