Usage:
Renderer.SpecularColor
gray or r/g/b
Argument values:
argument 1: | .1, .15, .15/.15/.15, .2, .2/.2/.2, .3, .3/.28/.27, .3/.3/.25, .3/.3/.3, .3/.31/.32, .38/.4/.25, 0.2/.18/.18, 0.2/0.19/0.18, 0.3/0.3/0.3, 0.4/0.42/0.27; most commonly .3/.3/.3 |
This property is not a part of any defined type of object.
Used in a total of 35 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Santo_Croce/Init.con)
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.SetTextureParam envmap bf1942\levels\Santo_croce\Textures\ENVMAP_G_.rcm
Renderer.VertexFogEnable 1
Renderer.FogColorVec .68/.633/.613
Renderer.GlobalLodPercent 1
Renderer.GlobalAmbientColor .16/.16/.17
Renderer.AmbientColor .1/.1/.15
Renderer.DiffuseColor .39/.37/.34
Renderer.SpecularColor .3/.28/.27
Renderer.AnimatedMeshDiffuseFactor .3
Go to the Renderer properties list page, Renderer page, All Properties list, or Main scripting page.