SpecularColor Property

Usage:
   Renderer.SpecularColor gray or r/g/b

Argument values:

argument 1:    .1, .15, .15/.15/.15, .2, .2/.2/.2, .3, .3/.28/.27, .3/.3/.25, .3/.3/.3, .3/.31/.32, .38/.4/.25, 0.2/.18/.18, 0.2/0.19/0.18, 0.3/0.3/0.3, 0.4/0.42/0.27; most commonly .3/.3/.3

This property is not a part of any defined type of object.

Used in a total of 35 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Santo_Croce/Init.con)
   rem
   rem **** Initialize level specific rendering settings.
   rem
   ShaderManager.SetTextureParam envmap bf1942\levels\Santo_croce\Textures\ENVMAP_G_.rcm
   Renderer.VertexFogEnable 1
   Renderer.FogColorVec .68/.633/.613
   Renderer.GlobalLodPercent 1
   Renderer.GlobalAmbientColor .16/.16/.17
   Renderer.AmbientColor .1/.1/.15
   Renderer.DiffuseColor .39/.37/.34
   Renderer.SpecularColor .3/.28/.27
   Renderer.AnimatedMeshDiffuseFactor .3


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