Usage:
Water.ScrollDirectionNormalmap
x/y
Argument values:
argument 1: | -0.7/-0.7, -1/-1, -1/0, .5/.5, 0/-1, 0/1, 1/-1, 1/0, 1/1, 1/8; most commonly -1/-1 |
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Peenemunde/Init.con)
rem *** Set team 2 ***
Game.SetBeforeSpawnCameraPosition 2 1140/130/300
Water.SpecularEnable 1
Water.TexLayer1 texture/water02
Water.TexLayer2 texture/water02
Water.NormalMap texture/normalMap01
Water.ScrollDirectionNormalmap 0/-1
Water.ScrollDirection1 -1/1
Water.ScrollDirection2 -1/-1
Water.SpecularColor 0.3/.3/.29
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.02
Water.ScrollNormalmap 0.02
Water.SpecularStreakFactor 0.001
Water.TileLayer1 0.5
Water.TileLayer2 0.3
Water.TileNormalmap .5
Water.LightDirection -.347606/.0851363/-.933767
Water.Color 0.40/0.45/0.47
Water.WaterColorDepth 5
Water.WaterAlphaDepth .5
Water.WaterShallowAlpha 1.8
Water.Envmapcolor 0.70/0.80/0.70
Water.DeepColor 0.3/.35/.3
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.