Envmapcolor Property

Usage:
   Water.Envmapcolor r/g/b

Argument values:

argument 1:    0.7/0.8/0.7, 0.70/0.80/0.70; most commonly 0.70/0.80/0.70

This property is not a part of any defined type of object.

Used in a total of 7 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Anzio/Init.con)
   rem *** Set team 2 ***
   Game.SetBeforeSpawnCameraPosition 2 1195/30.2/1443.3
   Water.DeepColor 0.70/0.77/0.70
   Water.SpecularEnable 1
   Water.TexLayer1 texture/water01
   Water.TexLayer2 texture/water02
   Water.NormalMap texture/normalMap02
   Water.ScrollDirectionNormalmap 0/-1
   Water.ScrollDirection1 -1/1
   Water.ScrollDirection2 -1/-1
   Water.SpecularColor 0.83/0.75/0.75
   Water.ScrollLayer1 0.02
   Water.ScrollLayer2 0.02
   Water.ScrollNormalmap 0.02
   Water.SpecularStreakFactor 0.001
   Water.TileLayer1 1
   Water.TileLayer2 1
   Water.TileNormalmap 0.5
   Water.LightDirection -0.3/0.5/-0.65
   Water.Color 0.70/0.80/0.70
   Water.WaterColorDepth 4
   Water.WaterAlphaDepth 3
   Water.WaterShallowAlpha 0.2
   Water.Envmapcolor 0.70/0.80/0.70


Go to the Water properties list page, Water page, All Properties list, or Main scripting page.