Usage:
Water.Envmapcolor
r/g/b
Argument values:
argument 1: | 0.7/0.8/0.7, 0.70/0.80/0.70; most commonly 0.70/0.80/0.70 |
This property is not a part of any defined type of object.
Used in a total of 7 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Anzio/Init.con)
rem *** Set team 2 ***
Game.SetBeforeSpawnCameraPosition 2 1195/30.2/1443.3
Water.DeepColor 0.70/0.77/0.70
Water.SpecularEnable 1
Water.TexLayer1 texture/water01
Water.TexLayer2 texture/water02
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap 0/-1
Water.ScrollDirection1 -1/1
Water.ScrollDirection2 -1/-1
Water.SpecularColor 0.83/0.75/0.75
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.02
Water.ScrollNormalmap 0.02
Water.SpecularStreakFactor 0.001
Water.TileLayer1 1
Water.TileLayer2 1
Water.TileNormalmap 0.5
Water.LightDirection -0.3/0.5/-0.65
Water.Color 0.70/0.80/0.70
Water.WaterColorDepth 4
Water.WaterAlphaDepth 3
Water.WaterShallowAlpha 0.2
Water.Envmapcolor 0.70/0.80/0.70
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.