Team Property

Usage:
   ObjectTemplate.Team number

Argument values:

argument 1:    range is 0 to 2; most commonly 1

Description: Which team owns a ControlPoint at the start of a battle, or which side an object is on. 0 = uncontrolled, 1 = Axis, 2 = Allies. It also affects whether an object can be used by one or both teams, e.g. ammo boxes are normally set to 0 but could be set to help only one team.

Used in object types (and how often in each type): ControlPoint (100%), Flag (100%), FlagBase (100%), ObjectSpawner (2%), SupplyDepot (91%)

Used in a total of 204 .con files: Controlpointtemplates.con, Ctf.con, Init.con, Objects.con, Singleplayerallied.con, Singleplayeraxis.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/MOVE_FILES, objects/Items, objects/Buildings, Bf1942/Levels

Example: (from Bf1942/Levels/Kbely_Airfield/Conquest/ControlPointTemplates.con)
   ObjectTemplate.Create ControlPoint axis_base
   ObjectTemplate.NetworkableInfo ControlPointInfo
   ObjectTemplate.SetControlPointName XP2_KBELY_AIRFIELD
   ObjectTemplate.Radius 20
   ObjectTemplate.Team 1
   ObjectTemplate.SpawnGroupId 1
   ObjectTemplate.ObjectSpawnerId 1
   ObjectTemplate.AreaValue 25
   ObjectTemplate.TimeToGetControl 10
   ObjectTemplate.TimeToLoseControl 10
   ObjectTemplate.DisableIfEnemyInsideRadius 0
   ObjectTemplate.DisableWhenLosingControl 0
   ObjectTemplate.LoseControlWhenEnemyClose 1
   ObjectTemplate.LoseControlWhenNotClose 0
   ObjectTemplate.Geometry flagbase_m1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.AddTemplate AnimatedFlag
   ObjectTemplate.SetPosition 0/8.2/0
   ObjectTemplate.SetTeamGeometry 1 flagge_m1
   ObjectTemplate.SetTeamGeometry 2 flaguk_m1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.