AmbientColor Property

Usage:
   Renderer.AmbientColor gray or r/g/b

Argument values:

argument 1:    .02, .02/.02/.03, .04/.02/.03, .05, .06/.06/.06, .075, .08/.07/.06, .1, .1/.08/.1, .1/.1/.1, .1/.1/.125, .1/.1/.15, .1/.11/.12, .11/.08/.1, .12, .12/.1/.08, .12/.11/.12, .12/.12/.12, .15/.13/.12, .15/.13/.15, ...

This property is not a part of any defined type of object.

Used in a total of 35 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Battle_of_Britain/Init.con)
   rem *********************************************
   ShaderManager.SetTextureParam envmap bf1942\levels\Battle_of_Britain\Textures\ENVMAP_G_.rcm
   Renderer.GlobalLodPercent 1
   Renderer.GlobalAmbientColor 0.08
   Renderer.AmbientColor 0.11
   Renderer.DiffuseColor 0.5/0.52/0.45
   Renderer.SpecularColor 0.4/0.42/0.27
   Renderer.VertexFogEnable 1
   Renderer.FogColorVec 0.745/0.791/0.788
   Renderer.AnimatedMeshDiffuseFactor 0.42/0.48/0.38
   Renderer.AnimatedMeshAmbientColor 0.25/0.25/0.25


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