Usage:
Water.NormalMap
name
Argument values:
argument 1: | texture/normalMap01, texture/normalMap02; most commonly texture/normalMap02 |
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Telemark/Init.con)
rem *** Set team 2 ***
Game.SetBeforeSpawnCameraPosition 2 785/55/1270
Water.DeepColor 0.3/0.3/0.4
Water.SpecularEnable 1
Water.TexLayer1 texture/water01
Water.TexLayer2 texture/water02
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap 1/-1
Water.ScrollDirection1 1/1
Water.ScrollDirection2 -1/-1
Water.SpecularColor 0.5/0.5/0.6
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.02
Water.ScrollNormalmap 0.02
Water.SpecularStreakFactor 0.0005
Water.TileLayer1 1
Water.TileLayer2 1
Water.TileNormalmap 1
Water.LightDirection -0.3/0.5/-0.65
Water.Color 0.2/0.2/0.35
Water.WaterColorDepth 4
Water.WaterAlphaDepth .04
Water.WaterShallowAlpha 0.7
Water.Envmapcolor 0.7/0.8/0.7
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.