NormalMap Property

Usage:
   Water.NormalMap name

Argument values:

argument 1:    texture/normalMap01, texture/normalMap02; most commonly texture/normalMap02

This property is not a part of any defined type of object.

Used in a total of 32 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Telemark/Init.con)
   rem *** Set team 2 ***
   Game.SetBeforeSpawnCameraPosition 2 785/55/1270
   Water.DeepColor 0.3/0.3/0.4
   Water.SpecularEnable 1
   Water.TexLayer1 texture/water01
   Water.TexLayer2 texture/water02
   Water.NormalMap texture/normalMap02
   Water.ScrollDirectionNormalmap 1/-1
   Water.ScrollDirection1 1/1
   Water.ScrollDirection2 -1/-1
   Water.SpecularColor 0.5/0.5/0.6
   Water.ScrollLayer1 0.02
   Water.ScrollLayer2 0.02
   Water.ScrollNormalmap 0.02
   Water.SpecularStreakFactor 0.0005
   Water.TileLayer1 1
   Water.TileLayer2 1
   Water.TileNormalmap 1
   Water.LightDirection -0.3/0.5/-0.65
   Water.Color 0.2/0.2/0.35
   Water.WaterColorDepth 4
   Water.WaterAlphaDepth .04
   Water.WaterShallowAlpha 0.7
   Water.Envmapcolor 0.7/0.8/0.7


Go to the Water properties list page, Water page, All Properties list, or Main scripting page.