LightDirection Property

Usage:
   Water.LightDirection r/g/b

Argument values:

argument 1:    -.347606/.0851363/-.933767, -0.3/0.5/-0.65, -0.325729/.832654/.447871, .135/.377/-0.916, .5432/.8368/-0.0694, .967786/.26/-.224521, 0.414324/0.557904/0.719082, 0.5/0.6/-0.6, 0.560097/0.550694/-0.618893

This property is not a part of any defined type of object.

Used in a total of 32 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/salerno/Init.con)
   Game.SetKit 2 4 It_US_Engineer
   run Init/SkyAndSun
   run Init/Terrain
   Water.SpecularEnable 1
   Water.TexLayer1 texture/water07
   Water.TexLayer2 texture/water08
   Water.NormalMap texture/normalMap02
   Water.ScrollDirectionNormalmap -1/-1
   Water.ScrollDirection1 1/-1
   Water.ScrollDirection2 0/1
   Water.SpecularColor 0.85/0.8/0.7
   Water.ScrollLayer1 0.02
   Water.ScrollLayer2 0.03
   Water.ScrollNormalmap 0.01
   Water.SpecularStreakFactor 0.01
   Water.TileLayer1 0.5
   Water.TileLayer2 0.5
   Water.TileNormalmap 0.5
   Water.LightDirection -0.3/0.5/-0.65
   Water.Color 0.8/0.9/0.85
   Water.DeepColor 0.5/0.5/0.5
   Water.WaterShallowAlpha 0.5
   Water.WaterAlphaDepth 1


Go to the Water properties list page, Water page, All Properties list, or Main scripting page.