Usage:
ObjectTemplate.Create
type name
Argument values:
argument 1: | ANDCompositeObjective, ActiveKitPart, AnimatedBundle, AreaObject, BFSoldier, Bundle, Camera, ClusterProjectile, ControlPoint, DestroyTargetObjective, EffectBundle, Emitter, Engine, EntryPoint, FireArms, ... |
argument 2: | 0PEN_BASE_ROAD, 0PEN_BASE_crossing, 1PBritCommandoLeftHand, 1PBritCommandoRightHand, 1PBritSoldierLeftHand, 1PBritSoldierRightHand, 1PGerEliteSoldierLeftHand, 1PGerEliteSoldierRightHand, 1PGerSoldierLeftHand, ... |
Description: The Create command is used to inform the scripting engine that a new object template is going to be created. All properties and commands following a create command will be applied to that object, until another create command or the end of the file is encountered.
The first argument is one of the pre-defined object types that is going to be created. See the type list.
The second argument is the unique name of the object. This is what is used to add this object to other objects with the AddTemplate command, and is used in any other object references.
Related properties: Active, AddTemplate, SetPosition, SetRotation
Used in a total of 2708 .con files: Allies_eastairfield_spawn.con, Allies_factory_spawn.con, Allies_westairfield_spawn.con, Anzio_river.con, Beach1.con, Beach2.con, Beach3.con, Beach4.con, Beach5.con, Biglake.con, Birdintree.con, Birds.con, Birds_and_trees.con, Church_bell.con, Coastline.con, Coastlineisle1.con, Coastlineisle2.con, Coastlineisle3.con, Coastlineisle4.con, Coastlineisle5.con, Controlpointtemplates.con, Crane_chains.con, Crickets.con, Ctf.con, Easter.con, Effects.con, Geometries.con, Harbor_waves.con, Hilfe.con, Init.con, Island1.con, Island2.con, Island3.con, Island_shore.con, Island_shore2.con, Lake.con, Lake2.con, Lake3.con, Object.con, Objectivespawnertemplates.con, Objects.con, Objectspawntemplates.con, Ocean1.con, Ocean2.con, Ocean3.con, Ocean4.con, Ocean5.con, Ocean6.con, Physics.con, Pond.con, Projectile.con, River.con, River4.con, River5.con, River_salerno.con, River_santocroce.con, Rivermid.con, Riverside.con, Riverside2.con, Seagulls.con, Siren.con, Skyandsun.con, Smallwar.con, Soldierspawntemplates.con, Telemark_river.con, Terrain.con, Top_hill.con, Turbinesound.con, Waterunderbridge.con, Weapons.con, Windybridge.con
Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Soldiers, objects/Objectives, objects/MOVE_FILES, objects/Items, objects/HandWeapons, objects/Effects, objects/Common, objects/Buildings, Bf1942/Levels, ai
Example: (from objects/Vehicles/Land/M3Grant/Objects.con)
rem *** M3Grant ***
ObjectTemplate.Create PlayerControlObject M3Grant
ObjectTemplate.NameTagOffset 0/-0.3/0
ObjectTemplate.SetNetworkableInfo M3GrantBodyInfo
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.ExplosionRadius 8
ObjectTemplate.ExplosionDamage 5
ObjectTemplate.ExitTimer 1
ObjectTemplate.Drag 2
ObjectTemplate.Mass 25000
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 80
ObjectTemplate.Maxhitpoints 80
ObjectTemplate.Material 50
ObjectTemplate.SpeedMod 1
ObjectTemplate.CriticalDamage 12
ObjectTemplate.HpLostWhileCriticalDamage 1.5
ObjectTemplate.ExplosionForceMod 13
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 50 e_PanzDamage 0/0.9/-1.8
ObjectTemplate.AddArmorEffect 12 e_PanzFire 0/1.2/-1.4
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.AddArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.AddArmorEffect 0 e_scrapmetalsmoke 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.AiTemplate M3Grant
rem -------------------------------------
ObjectTemplate.AddTemplate lodM3Grant
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -2/0.5/0 0/0/0
ObjectTemplate.GUIIndex 25
ObjectTemplate.SetVehicleIcon "Vehicle/Icon_m3grant.tga"
ObjectTemplate.SetVehicleIconPos 55/88
ObjectTemplate.SetNumberOfWeaponIcons 1
ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.SetPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.SetHasTurretIcon 1
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SetVehicleCategory VCLand
ObjectTemplate.SetVehicleType VTArmoredCar
ObjectTemplate.SetToolTipType TTArmoredCar
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.HasRestrictedExit 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.