Usage:
Water.TexLayer2
name
Argument values:
argument 1: | texture/water01, texture/water02, texture/water04, texture/water06, texture/water08; most commonly texture/water08 |
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Liberation_of_Caen/Init.con)
rem
rem *** Shader Default Color ***
rem
ShaderManager.SetDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
Water.SpecularEnable 1
Water.TexLayer1 texture/water01
Water.TexLayer2 texture/water02
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap -0.7/-0.7
Water.ScrollDirection1 -1/-0.5
Water.ScrollDirection2 -1/0.5
Water.SpecularColor 0.35/0.32/0.23
Water.ScrollLayer1 0.02
Water.ScrollLayer2 0.03
Water.ScrollNormalmap 0.01
Water.SpecularStreakFactor 0.001
Water.TileLayer1 0.5
Water.TileLayer2 0.5
Water.TileNormalmap 0.5
Water.LightDirection -0.3/0.5/-0.65
Water.Color 0.8/0.7/0.4
Water.WaterColorDepth 40
Water.Envmapcolor 0.70/0.80/0.70
Water.DeepColor 0.35/0.425/0.4
Water.WaterAlphaDepth 0.2
Water.WaterShallowAlpha 1
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.