Usage:
Water.SpecularStreakFactor
number
Argument values:
argument 1: | range is 0.0000001 to 0.45; most commonly 0.001 |
This property is not a part of any defined type of object.
Used in a total of 32 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Mimoyecques/Init.con)
Game.SetKit 2 4 US_Engineer
rem game.setActiveCombatArea 128 128 896 896
run Init/SkyAndSun
run Init/Terrain
Water.SpecularEnable 1
Water.TexLayer1 texture/water07
Water.TexLayer2 texture/water08
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap 1/1
Water.ScrollDirection1 1/0
Water.ScrollDirection2 0/1
Water.SpecularColor 0.75/0.7/0.65
Water.ScrollLayer1 0.03
Water.ScrollLayer2 0.03
Water.ScrollNormalmap 0.01
Water.SpecularStreakFactor 0.001
Water.TileLayer1 0.5
Water.TileLayer2 0.5
Water.TileNormalmap 0.5
Water.LightDirection -0.325729/.832654/.447871
Water.Color 0.6/0.6/0.63
Water.DeepColor 0.6/0.6/0.63
Water.WaterAlphaDepth 0
Water.WaterShallowAlpha 1
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.