SpecularStreakFactor Property

Usage:
   Water.SpecularStreakFactor number

Argument values:

argument 1:    range is 0.0000001 to 0.45; most commonly 0.001

This property is not a part of any defined type of object.

Used in a total of 32 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Mimoyecques/Init.con)
   Game.SetKit 2 4 US_Engineer
   rem game.setActiveCombatArea 128 128 896 896
   run Init/SkyAndSun
   run Init/Terrain
   Water.SpecularEnable 1
   Water.TexLayer1 texture/water07
   Water.TexLayer2 texture/water08
   Water.NormalMap texture/normalMap02
   Water.ScrollDirectionNormalmap 1/1
   Water.ScrollDirection1 1/0
   Water.ScrollDirection2 0/1
   Water.SpecularColor 0.75/0.7/0.65
   Water.ScrollLayer1 0.03
   Water.ScrollLayer2 0.03
   Water.ScrollNormalmap 0.01
   Water.SpecularStreakFactor 0.001
   Water.TileLayer1 0.5
   Water.TileLayer2 0.5
   Water.TileNormalmap 0.5
   Water.LightDirection -0.325729/.832654/.447871
   Water.Color 0.6/0.6/0.63
   Water.DeepColor 0.6/0.6/0.63
   Water.WaterAlphaDepth 0
   Water.WaterShallowAlpha 1


Go to the Water properties list page, Water page, All Properties list, or Main scripting page.