SpecularColor Property

Usage:
   Water.SpecularColor gray or r/g/b

Argument values:

argument 1:    .2, .6, 0.2/.2/.19, 0.3/.3/.29, 0.35, 0.35/0.32/0.23, 0.5, 0.5/0.45/0.4, 0.5/0.5/0.6, 0.6, 0.6/0.43/0.2, 0.65/0.55/0.4, 0.65/0.63/0.68, 0.65/0.65/0.63, 0.67/0.62/0.57, 0.7/0.65/0.55, 0.7/0.67/0.7, 0.7/0.7/0.7, ...

This property is not a part of any defined type of object.

Used in a total of 32 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Eagles_Nest/Init.con)
   Game.SetKit 2 4 US_Engineer
   run Init/SkyAndSun
   run Init/Terrain
   run Sounds/Environment
   Water.AddblendEnable 0
   Water.DeepColor 0.5/0.5/0.5
   Water.Shallowcolor .1/.1/.2
   Water.SpecularEnable 1
   Water.TexLayer1 texture/water02
   Water.TexLayer2 texture/water01
   Water.NormalMap texture/normalMap02
   Water.ScrollDirectionNormalmap 0/1
   Water.ScrollDirection1 -1/0
   Water.ScrollDirection2 0/-1
   Water.SpecularColor .2
   Water.ScrollLayer1 0.005
   Water.ScrollLayer2 0.005
   Water.ScrollNormalmap 0.005
   Water.SpecularStreakFactor 0.001
   Water.TileLayer1 .2
   Water.TileLayer2 .5
   Water.TileNormalmap 0.6
   Water.LightDirection .5432/.8368/-0.0694
   Water.Color 0.1/0.1/0.2
   Water.WaterAlphaDepth .01
   Water.WaterShallowAlpha 0.7


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