Effects.con

This type of file contains all the explosions, ricochet effects, water ripples, dust clouds, and any other cosmetic effects. These files are all usually kept in the Objects/Effects folder, because they are usually called by many different objects or material collisions. All the commands in this file are ObjectTemplate effect related types. There are 242 files named Effects.con.

Classes used in this type of file: GeometryTemplate, ObjectTemplate

Types used in these files (by class):

GeometryTemplate
   StandardMesh    defines a 3D mesh for rendering an object.
ObjectTemplate
   Bundle    for defining an object to contain other objects, usually for creating a vehicle.
   EffectBundle    for defining a group of effects.
   Emitter    for controlling particle effects.
   Particle    for generating effects with a 3D component, vs. SpriteParticle.
   SpriteParticle    defines an object for an effect, a 2D dot particle.
   simpleobject    for defining simple objects with one part and no children, such as vegetation.

Properties used in these files:
GeometryTemplate
   GeometryTemplate.Create
   GeometryTemplate.File
   GeometryTemplate.SetLodDistance

ObjectTemplate
   ObjectTemplate.AddChild
   ObjectTemplate.AddEmitterSpeed
   ObjectTemplate.AddTemplate
   ObjectTemplate.AddWorkOnMaterial
   ObjectTemplate.AllowRestart
   ObjectTemplate.AlphaOverTime
   ObjectTemplate.AlphaTestRef
   ObjectTemplate.AlphaTestRefOverTime
   ObjectTemplate.AnimationSpeed
   ObjectTemplate.AnimationSpeedOverTime
   ObjectTemplate.ColorRGBAOverTime
   ObjectTemplate.Create
   ObjectTemplate.Delay
   ObjectTemplate.DestBlendMode
   ObjectTemplate.Drag
   ObjectTemplate.DragOffset
   ObjectTemplate.DragOverTime
   ObjectTemplate.EmitterSpeedScale
   ObjectTemplate.ForceEmission
   ObjectTemplate.Geometry
   ObjectTemplate.GravityModifier
   ObjectTemplate.GravityModifierOverTime
   ObjectTemplate.HasCollisionPhysics
   ObjectTemplate.HasMobilePhysics
   ObjectTemplate.HasOverDamage
   ObjectTemplate.HasResponsePhysics
   ObjectTemplate.HasStaticColor
   ObjectTemplate.InertiaModifier
   ObjectTemplate.InitAnimationFrame
   ObjectTemplate.InitRotation
   ObjectTemplate.Intensity
   ObjectTemplate.IntensityAtSpeed
   ObjectTemplate.IntensityOverTime
   ObjectTemplate.IsSpawnEffect
   ObjectTemplate.LoadSoundScript
   ObjectTemplate.LodDistance
   ObjectTemplate.Looping
   ObjectTemplate.Mass
   ObjectTemplate.Material
   ObjectTemplate.MaxDistanceUnderwaterSurface
   ObjectTemplate.MinDistanceUnderwaterSurface
   ObjectTemplate.MinGeneratedParticles
   ObjectTemplate.MoveToWaterSurface
   ObjectTemplate.NoPhysics
   ObjectTemplate.NumAnimationFrames
   ObjectTemplate.PositionalSpeedInDof
   ObjectTemplate.PositionalSpeedInRight
   ObjectTemplate.PositionalSpeedInUp
   ObjectTemplate.RelativePositionInDof
   ObjectTemplate.RelativePositionInRight
   ObjectTemplate.RelativePositionInUp
   ObjectTemplate.RemoveAtRestart
   ObjectTemplate.RotationalSpeedInDof
   ObjectTemplate.RotationalSpeedInRight
   ObjectTemplate.RotationalSpeedInUp
   ObjectTemplate.RotationSpeed
   ObjectTemplate.RotationSpeedOverTime
   ObjectTemplate.SaveInSeparateFile
   ObjectTemplate.SetHasCollisionPhysics
   ObjectTemplate.SetNetworkableInfo
   ObjectTemplate.SetPosition
   ObjectTemplate.SetRotation
   ObjectTemplate.SetStartOnEffects
   ObjectTemplate.ShowInFirstPerson
   ObjectTemplate.ShowInThirdPerson
   ObjectTemplate.Size
   ObjectTemplate.SizeModifier
   ObjectTemplate.SizeOverTime
   ObjectTemplate.SrcBlendMode
   ObjectTemplate.StartAtCreation
   ObjectTemplate.StartProbability
   ObjectTemplate.StartRotation
   ObjectTemplate.Template
   ObjectTemplate.Texture
   ObjectTemplate.TimeToLive
   ObjectTemplate.TurnsInMovingDirection
   ObjectTemplate.UseMipMap
   ObjectTemplate.UseMipMaps
   ObjectTemplate.UseUVRotation
   ObjectTemplate.XYSizeRatio
   ObjectTemplate.XYSizeRatioOverTime


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