Template Property

Usage:
   ObjectTemplate.Template name

Argument values:

argument 1:    AABase_cannon_Toss, AABase_carriage_Toss, AABase_crank_Toss, AABase_roll_Toss, AT25_Bottom_Toss, AT25_Cannon_Toss, AT25_Frame_Toss, AT25_Slider_Toss, AT25_Wheel1_Toss, Britain_Factory_wreck_smoke2_M1, ...

Description: This property specifies the Particle template used for the emitter. It tells the emitter what particle to use.

Related properties: Intensity

Used in object types (always present 100% of the time): Emitter

Used in a total of 457 .con files: Effects.con

Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels

Example: (from objects/Effects/e_CorsairFire/Effects.con)
   rem -------------------------------------
   rem *** Em_CorsairFire ***
   ObjectTemplate.Create Emitter Em_CorsairFire
   ObjectTemplate.Template Fx_CorsairFire
   ObjectTemplate.Looping 1
   ObjectTemplate.AddEmitterSpeed 1
   ObjectTemplate.EmitterSpeedScale 0
   ObjectTemplate.LodDistance 900
   ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
   ObjectTemplate.Intensity CRD_UNIFORM/20/40/0
   ObjectTemplate.RelativePositionInUp CRD_NONE/-0.7/0/0
   ObjectTemplate.RelativePositionInRight CRD_UNIFORM/0.2/0/0
   ObjectTemplate.PositionalSpeedInDof CRD_UNIFORM/-1/0.05/0
   ObjectTemplate.RotationalSpeedInRight CRD_UNIFORM/10/0/0
   ObjectTemplate.StartRotation CRD_NONE/1/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.