Intensity Property

Usage:
   ObjectTemplate.Intensity CRD

Argument values:

argument 1:    CRD, e.g. CRD_NONE/0.2/0/0, CRD_NONE/0/0/0, CRD_NONE/1/0/0, CRD_NONE/10/0/0, CRD_NONE/10/30/0, CRD_NONE/100/0/0, CRD_NONE/11/0/0, CRD_NONE/11/12/0, CRD_NONE/11/20/0, CRD_NONE/110/0/0, CRD_NONE/12/0/0, CRD_NONE/120/0/0, ...

Description: Intensity defines how many particles per second are being emitted from the Emitter. The argument is a CRD type.

Related properties: IntensityAtSpeed, IntensityOverTime

Used in object types (and how often in each type): Emitter (98%)

Used in a total of 455 .con files: Effects.con

Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels

Example: (from objects/Effects/Common/effects.con)
   rem *** Em_WaterExplSubBubble ***
   ObjectTemplate.Create Emitter Em_WaterExplSubBubble
   ObjectTemplate.Template Fx_WaterExplSubBubble
   ObjectTemplate.LodDistance 900
   ObjectTemplate.TimeToLive CRD_NONE/0.4/0/0
   ObjectTemplate.Intensity CRD_NONE/125/0/0
   ObjectTemplate.intensityOverTime
   ObjectTemplate.RelativePositionInDof CRD_UNIFORM/25/0/1
   ObjectTemplate.RelativePositionInRight CRD_UNIFORM/10/0/1
   ObjectTemplate.PositionalSpeedInDof CRD_UNIFORM/10/0/0
   ObjectTemplate.PositionalSpeedInUp CRD_UNIFORM/2/4/0
   ObjectTemplate.PositionalSpeedInRight CRD_UNIFORM/10/0/0
   ObjectTemplate.MoveToWaterSurface 1


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