Usage:
ObjectTemplate.Intensity
CRD
Argument values:
argument 1: | CRD, e.g. CRD_NONE/0.2/0/0, CRD_NONE/0/0/0, CRD_NONE/1/0/0, CRD_NONE/10/0/0, CRD_NONE/10/30/0, CRD_NONE/100/0/0, CRD_NONE/11/0/0, CRD_NONE/11/12/0, CRD_NONE/11/20/0, CRD_NONE/110/0/0, CRD_NONE/12/0/0, CRD_NONE/120/0/0, ... |
Description: Intensity defines how many particles per second are being emitted from the Emitter. The argument is a CRD type.
Related properties: IntensityAtSpeed, IntensityOverTime
Used in object types (and how often in each type): Emitter (98%)
Used in a total of 455 .con files: Effects.con
Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels
Example: (from objects/Effects/Common/effects.con)
rem *** Em_WaterExplSubBubble ***
ObjectTemplate.Create Emitter Em_WaterExplSubBubble
ObjectTemplate.Template Fx_WaterExplSubBubble
ObjectTemplate.LodDistance 900
ObjectTemplate.TimeToLive CRD_NONE/0.4/0/0
ObjectTemplate.Intensity CRD_NONE/125/0/0
ObjectTemplate.intensityOverTime
ObjectTemplate.RelativePositionInDof CRD_UNIFORM/25/0/1
ObjectTemplate.RelativePositionInRight CRD_UNIFORM/10/0/1
ObjectTemplate.PositionalSpeedInDof CRD_UNIFORM/10/0/0
ObjectTemplate.PositionalSpeedInUp CRD_UNIFORM/2/4/0
ObjectTemplate.PositionalSpeedInRight CRD_UNIFORM/10/0/0
ObjectTemplate.MoveToWaterSurface 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.