DragOffset Property

Usage:
   ObjectTemplate.DragOffset x/y/z

Argument values:

argument 1:    0/0/-1, 0/0/0, 1.73028e-039/1.73028e-039/1.73028e-039; most commonly 0/0/0

Related properties: Drag, HasCollisionPhysics, HasMobilePhysics

Used in object types (and how often in each type): PlayerControlObject (3%), simpleobject (1%)

Used in a total of 10 .con files: Effects.con, Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels

Example: (from objects/Vehicles/Land/Wasserfall/Objects.con)
   rem *** Wasserfall ***
   ObjectTemplate.Create PlayerControlObject Wasserfall
   ObjectTemplate.SetNetworkableInfo WasserfallBodyInfo
   rem -------------------------------------
   rem ObjectTemplate.saveInSeparateFile 1
   ObjectTemplate.CullRadiusScale 5
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 10
   ObjectTemplate.Drag 2
   ObjectTemplate.DragOffset 0/0/0
   ObjectTemplate.Mass 4500
   ObjectTemplate.HasArmor 1
   ObjectTemplate.SpeedMod 2
   ObjectTemplate.Hitpoints 50
   ObjectTemplate.Maxhitpoints 50
   ObjectTemplate.Material 45
   ObjectTemplate.CriticalDamage 6
   ObjectTemplate.ExplosionForceMod 15
   ObjectTemplate.HpLostWhileCriticalDamage 1
   ObjectTemplate.HpLostWhileUpSideDown 5
   ObjectTemplate.HpLostWhileDamageFromWater 5
   rem -------------------------------------
   ObjectTemplate.AddArmorEffect 30 e_KatyushaDamage 0/0.5/0
   ObjectTemplate.AddArmorEffect 6 e_KatyushaFire 0/0.5/0
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/-1/0
   ObjectTemplate.AddArmorEffect 0 e_scrapmetal_wasserfall 0/0.5/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/-1/0
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.AiTemplate WasserFallLauncherAI
   rem -------------------------------------
   ObjectTemplate.Geometry DefGun_thing_M1
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodWasserfall
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -5/-4/-2 -90/0/0
   ObjectTemplate.GUIIndex 20
   ObjectTemplate.SetVehicleIcon "Vehicle/Icon_wasserfall.tga"
   ObjectTemplate.SetVehicleIconPos 53/91
   ObjectTemplate.SetNumberOfWeaponIcons 1
   ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Ammobar_icon_wasserfall_64x64.tga"
   ObjectTemplate.SetPrimaryAmmoBar ABAmmoBarReloadBar
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetVehicleCategory VCLand
   ObjectTemplate.SetVehicleType VTArtillery
   ObjectTemplate.SetToolTipType TTWasserfall
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
   ObjectTemplate.SonarPos 1
   ObjectTemplate.DirBarXScale 70
   ObjectTemplate.DirBarYScaleAbove 37.5
   ObjectTemplate.DirBarYScaleBelow 0
   ObjectTemplate.DirBarYScaleMin -90
   ObjectTemplate.DirBarYScaleMax -45
   ObjectTemplate.HasRestrictedExit 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.