MoveToWaterSurface Property

Usage:
   ObjectTemplate.MoveToWaterSurface boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: If this property is 1 (true), the Emitter is moved to the water's surface.

Related properties: Intensity

Used in object types (and how often in each type): Emitter (7%)

Used in a total of 48 .con files: Effects.con

Parent directories of these .con files: objects/Vehicles, objects/Effects

Example: (from objects/Effects/e_WaterTorpedo/Effects.con)
   rem *** Em_WaterTorpStreak ***
   ObjectTemplate.Create Emitter Em_WaterTorpStreak
   ObjectTemplate.Template Fx_WaterTorpStreak
   ObjectTemplate.Looping 1
   ObjectTemplate.StartAtCreation 1
   ObjectTemplate.LodDistance 600
   ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
   ObjectTemplate.Intensity CRD_NONE/25/0/0
   ObjectTemplate.StartRotation CRD_NONE/90/0/0
   ObjectTemplate.MoveToWaterSurface 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.