RelativePositionInRight Property

Usage:
   ObjectTemplate.RelativePositionInRight CRD

Argument values:

argument 1:    CRD, e.g. CRD_NONE/-0.02/0/0, CRD_NONE/-0.03/0/0, CRD_NONE/-0.6/0/0, CRD_NONE/-1.3/0/0, CRD_NONE/-1.5/0/0, CRD_NONE/-4.4/0/0, CRD_NONE/-9/0/0, CRD_NONE/0.03/0/0, CRD_NONE/0.04/0/0, CRD_NONE/0.06/0/0, CRD_NONE/0.6/0/0, ...

Description: Argument 1 is a CRD type.

Related properties: Intensity, StartRotation

Used in object types (and how often in each type): Emitter (27%)

Used in a total of 194 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_MustangFire/Effects.con)
   rem -------------------------------------
   rem *** Em_MustangFire ***
   ObjectTemplate.Create Emitter Em_MustangFire
   ObjectTemplate.Template Fx_MustangFire
   ObjectTemplate.Looping 1
   ObjectTemplate.AddEmitterSpeed 1
   ObjectTemplate.EmitterSpeedScale 0
   ObjectTemplate.LodDistance 900
   ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
   ObjectTemplate.Intensity CRD_UNIFORM/20/40/0
   ObjectTemplate.RelativePositionInUp CRD_NONE/-0.7/0/0
   ObjectTemplate.RelativePositionInRight CRD_UNIFORM/0.2/0/0
   ObjectTemplate.PositionalSpeedInDof CRD_UNIFORM/-1/0.05/0
   ObjectTemplate.RotationalSpeedInRight CRD_UNIFORM/10/0/0
   ObjectTemplate.StartRotation CRD_NONE/1/0/0


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