UseUVRotation Property

Usage:
   ObjectTemplate.UseUVRotation boolean

Argument values:

argument 1:    0; most commonly 0

Used in object types (and how often in each type): SpriteParticle (1%)

Used in a total of 2 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_rocketFumeBack/Effects.con)
   rem *** Fx_rocketFumeBack_Flare ***
   ObjectTemplate.Create SpriteParticle Fx_rocketFumeBack_Flare
   ObjectTemplate.TimeToLive CRD_NONE/0.2/0/0
   ObjectTemplate.Size CRD_NONE/0.5/0/0
   ObjectTemplate.GravityModifier CRD_NONE/0/0/0
   ObjectTemplate.Drag CRD_NONE/5/0/0
   ObjectTemplate.SizeOverTime 0/1.00009|72/1.10401|100/0
   ObjectTemplate.gravityModifierOverTime
   ObjectTemplate.dragOverTime
   ObjectTemplate.Texture e_muzs2_I
   ObjectTemplate.InitRotation CRD_UNIFORM/1/180/1
   ObjectTemplate.UseUVRotation 0
   ObjectTemplate.XYSizeRatio CRD_NONE/1/0/0
   ObjectTemplate.SrcBlendMode BMOne
   ObjectTemplate.DestBlendMode BMInvSourceAlpha
   ObjectTemplate.RotationSpeed CRD_UNIFORM/1/180/1
   ObjectTemplate.XYSizeRatioOverTime 0/1|100/1
   ObjectTemplate.rotationSpeedOverTime
   ObjectTemplate.ColorRGBAOverTime 0/193/191/181/51|18/180/175/156/79|36/168/160/131/107|52/126/120/98/132|100/0/0/0/0
   ObjectTemplate.AlphaTestRef CRD_NONE/0/0/0
   ObjectTemplate.alphaTestRefOverTime
   ObjectTemplate.HasStaticColor 0
   ObjectTemplate.NumAnimationFrames 0
   ObjectTemplate.InitAnimationFrame CRD_NONE/1/0/0
   ObjectTemplate.AnimationSpeed CRD_NONE/1/0/0


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