AnimationSpeed Property

Usage:
   ObjectTemplate.AnimationSpeed CRD

Argument values:

argument 1:    CRD, e.g. CRD_NONE/1/0/0, CRD_NONE/10/0/0, CRD_NONE/100/100/0, CRD_NONE/20/0/0, CRD_NONE/50/0/0, CRD_NONE/60/0/0, CRD_NONE/70/0/0, CRD_NONE/95/100/0; most commonly CRD_NONE/95/100/0

Description: How long an animation runs.

Related properties: AnimationSpeedOverTime, InitAnimationFrame, NumAnimationFrames, TimeToLive

Used in object types (and how often in each type): SpriteParticle (11%)

Used in a total of 64 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_KubelFire/Effects.con)
   rem *** Fx_KubelFire ***
   ObjectTemplate.Create SpriteParticle Fx_KubelFire
   ObjectTemplate.TimeToLive CRD_UNIFORM/1.05/1.05/0
   ObjectTemplate.Size CRD_NONE/0.6/0.5/0
   ObjectTemplate.GravityModifier CRD_NONE/-0.1/0/0
   ObjectTemplate.SizeOverTime 0/1|61/1|86/1|100/1
   ObjectTemplate.Texture e_Fire256
   ObjectTemplate.InitRotation CRD_UNIFORM/0/10/0
   ObjectTemplate.XYSizeRatio CRD_UNIFORM/0.3/1/0
   ObjectTemplate.DestBlendMode BMOne
   ObjectTemplate.RotationSpeed CRD_NONE/10/0/0
   ObjectTemplate.ColorRGBAOverTime 0/0/0/0/0|3/255/255/255/255|85/255/255/255/191|100/255/255/255/0
   ObjectTemplate.NumAnimationFrames 16
   ObjectTemplate.InitAnimationFrame CRD_NONE/0/0/0
   ObjectTemplate.AnimationSpeed CRD_NONE/100/100/0
   ObjectTemplate.AnimationSpeedOverTime 0/1|100/0.200049


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