Usage:
ObjectTemplate.SetHasCollisionPhysics
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: Another name for HasCollisionPhysics.
Related properties: HasCollisionPhysics
Used in object types (and how often in each type): Bundle (23%), FlagBase (63%), Kit (55%), Obstacle (40%), PlayerControlObject (2%), Projectile (4%), RotationalBundle (2%), simpleobject (25%)
Used in a total of 698 .con files: Effects.con, Geometries.con, Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Objectives, objects/MOVE_FILES, objects/Items, objects/HandWeapons, objects/Effects, objects/Buildings, Bf1942/Levels
Example: (from objects/MOVE_FILES/Sky/Objects.con)
ObjectTemplate.Create SimpleObject Skyelala_M1
ObjectTemplate.Geometry Skyelala_M1
ObjectTemplate.SetHasCollisionPhysics 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.