HasOverDamage Property

Usage:
   ObjectTemplate.HasOverDamage boolean

Argument values:

argument 1:    1; most commonly 1

Related properties: Intensity, LodDistance, RelativePositionInDof, StartRotation

Used in object types (and how often in each type): Emitter (7%)

Used in a total of 71 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_YamatoDamage/Effects.con)
   rem *** Em_YamatoDamage ***
   ObjectTemplate.Create Emitter Em_YamatoDamage
   ObjectTemplate.Template Fx_YamatoDamage
   ObjectTemplate.Looping 1
   ObjectTemplate.AddEmitterSpeed 1
   ObjectTemplate.EmitterSpeedScale 1
   ObjectTemplate.LodDistance 800
   ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
   ObjectTemplate.Intensity CRD_UNIFORM/11/20/0
   ObjectTemplate.RelativePositionInDof CRD_UNIFORM/0/8/1
   ObjectTemplate.RelativePositionInUp CRD_UNIFORM/7/16/0
   ObjectTemplate.RelativePositionInRight CRD_UNIFORM/0/9/1
   ObjectTemplate.StartRotation CRD_NONE/1/0/0
   ObjectTemplate.HasOverDamage 1


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