PositionalSpeedInUp Property

Usage:
   ObjectTemplate.PositionalSpeedInUp CRD

Argument values:

argument 1:    CRD, e.g. CRD_NONE/0.1/0/0, CRD_NONE/0.4/0/0, CRD_NONE/0.5/0/0, CRD_NONE/0.6/0/0, CRD_NONE/0/0/0, CRD_NONE/1.1/0/0, CRD_NONE/1/0/0, CRD_NONE/1/1.6/0, CRD_NONE/10/0/0, CRD_NONE/10/12/0, CRD_NONE/15/17/0, CRD_NONE/2/0/0, ...

Description: This value indicates the speed of which an emitted SpriteParticle will move along the Y-Axis. Positive values move it up, and negative move it down.

Related properties: PositionalSpeedInDof, PositionalSpeedInRight

Used in object types (and how often in each type): Emitter (54%)

Used in a total of 284 .con files: Effects.con

Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels

Example: (from objects/Effects/e_WaterAmphibioFront/Effects.con)
   rem *** Em_WaterFrontAmphibio ***
   ObjectTemplate.Create Emitter Em_WaterFrontAmphibio
   ObjectTemplate.Template Fx_WaterFrontMeshAmphibio
   ObjectTemplate.Looping 1
   ObjectTemplate.StartAtCreation 1
   ObjectTemplate.AddEmitterSpeed 1
   ObjectTemplate.EmitterSpeedScale 1
   ObjectTemplate.LodDistance 600
   ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
   ObjectTemplate.Intensity CRD_UNIFORM/5/20/0
   ObjectTemplate.IntensityAtSpeed 5
   ObjectTemplate.RelativePositionInDof CRD_NONE/-1/0/0
   ObjectTemplate.RelativePositionInUp CRD_UNIFORM/0/1/0
   ObjectTemplate.RelativePositionInRight CRD_NONE/1.3/0/0
   ObjectTemplate.PositionalSpeedInDof CRD_NONE/1.5/0/0
   ObjectTemplate.PositionalSpeedInUp CRD_NONE/3/0/0
   ObjectTemplate.PositionalSpeedInRight CRD_NONE/1/0/0
   ObjectTemplate.RotationalSpeedInDof CRD_NONE/0/0/0
   ObjectTemplate.RotationalSpeedInUp CRD_NONE/0/0/0
   ObjectTemplate.RotationalSpeedInRight CRD_NONE/0/0/0
   ObjectTemplate.StartRotation CRD_UNIFORM/-20/0/0


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