Usage:
ObjectTemplate.SetStartOnEffects
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Related properties: AddTemplate, SaveInSeparateFile
Used in object types (and how often in each type): EffectBundle (7%), HandFireArms (2%)
Used in a total of 37 .con files: Effects.con, Objects.con
Parent directories of these .con files: objects/HandWeapons, objects/Effects
Example: (from objects/Effects/e_RocketPack/Effects.con)
rem *** e_RocketPack ***
ObjectTemplate.Create EffectBundle e_RocketPack
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.TimeToLive CRD_UNIFORM/-1/0/0
rem -------------------------------------
ObjectTemplate.AddTemplate Em_RocketPack_mesh
ObjectTemplate.SetPosition 0.115/0.1/-0.2
ObjectTemplate.SetRotation 180/0/0
ObjectTemplate.AddTemplate Em_RocketPack_Smoker
ObjectTemplate.SetPosition 0.115/0.1/-0.2
ObjectTemplate.SetRotation 180/0/0
ObjectTemplate.AddTemplate Em_RocketPack_mesh
ObjectTemplate.SetPosition 0.115/-0.1/-0.2
ObjectTemplate.SetRotation 180/0/0
ObjectTemplate.AddTemplate Em_RocketPack_Smoker
ObjectTemplate.SetPosition 0.115/-0.1/-0.2
ObjectTemplate.SetRotation 180/0/0
rem -------------------------------------
ObjectTemplate.SetStartOnEffects 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.