Usage:
ObjectTemplate.ForceEmission
boolean
Argument values:
argument 1: | 1; most commonly 1 |
Description: This property is used exclusively in Battlefield Vietnam.
Related properties: AddChild, NoPhysics
Used in object types (and how often in each type): Emitter (3%), Particle (1%)
Used in a total of 19 .con files: Effects.con
Parent directory of these .con files: vietnamObjects/Effects
Example: (from vietnamObjects/Effects/e_MuzzGun/Effects.con)
rem -------------------------------------
rem *** em_MuzzGun ***
ObjectTemplate.Create Emitter em_MuzzGun
ObjectTemplate.Template fx_MuzzGun2
ObjectTemplate.LodDistance 400
ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
ObjectTemplate.Intensity CRD_NONE/10/0/0
ObjectTemplate.PositionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.PositionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.PositionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.StartRotation CRD_UNIFORM/0/180/1
ObjectTemplate.NoPhysics 1
ObjectTemplate.AddChild 1
ObjectTemplate.ShowInThirdPerson 1
ObjectTemplate.ForceEmission 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.