Looping Property

Usage:
   ObjectTemplate.Looping boolean

Argument values:

argument 1:    1; most commonly 1

Description: Defines a boolean setting whether the effect plays once (0), or over and over again in a loop (1).

Related properties: Intensity, Template

Used in object types (and how often in each type): Emitter (33%)

Used in a total of 222 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_WespeFire/Effects.con)
   rem -------------------------------------
   rem *** Em_WespeFire ***
   ObjectTemplate.Create Emitter Em_WespeFire
   ObjectTemplate.Template Fx_WespeFire
   ObjectTemplate.Looping 1
   ObjectTemplate.AddEmitterSpeed 1
   ObjectTemplate.EmitterSpeedScale 1
   ObjectTemplate.LodDistance 3000
   ObjectTemplate.TimeToLive CRD_UNIFORM/2/0/0
   ObjectTemplate.Intensity CRD_NONE/6/0/0
   ObjectTemplate.RelativePositionInDof CRD_UNIFORM/0.3/-0.3/0
   ObjectTemplate.RelativePositionInUp CRD_NONE/-0.2/0/0
   ObjectTemplate.RelativePositionInRight CRD_UNIFORM/0.3/-0.3/0
   ObjectTemplate.RotationalSpeedInDof CRD_NONE/0/0/0
   ObjectTemplate.RotationalSpeedInRight CRD_NONE/0/0/0
   ObjectTemplate.StartRotation CRD_NONE/0/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.