IntensityOverTime Property

Usage:
   ObjectTemplate.IntensityOverTime time/x[|time/x...]

Argument values:

argument 1:    0/1, 0/1.5|100/0, 0/1|100/0, 0/1|100/0.100009, 0/1|100/1, 0/1|18/1|100/0, 0/1|20/0.900006|63/0.269997|100/0.110004, 0/1|50/0.380001|100/0.099994, 0/2.40043|100/0; most commonly 0/1

Description: This changes the intensity of a effect over a period of time. The argument is a Percentage Series type of argument.

Related properties: Intensity, IntensityAtSpeed

Used in object types (and how often in each type): Emitter (20%)

Used in a total of 100 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_KubelDamage/Effects.con)
   rem -------------------------------------
   rem *** Em_KubelDamage ***
   ObjectTemplate.Create Emitter Em_KubelDamage
   ObjectTemplate.Template Fx_KubelDamage
   ObjectTemplate.Looping 1
   ObjectTemplate.StartAtCreation 1
   ObjectTemplate.AddEmitterSpeed 1
   ObjectTemplate.EmitterSpeedScale 0.4
   ObjectTemplate.LodDistance 700
   ObjectTemplate.TimeToLive CRD_NONE/1/0/0
   ObjectTemplate.Intensity CRD_NONE/10/0/0
   ObjectTemplate.IntensityOverTime 0/1|100/1
   ObjectTemplate.PositionalSpeedInDof CRD_NONE/0.1/0/1
   ObjectTemplate.PositionalSpeedInUp CRD_UNIFORM/0.2/0.1/0
   ObjectTemplate.PositionalSpeedInRight CRD_NONE/0.1/0/1
   ObjectTemplate.StartRotation CRD_NONE/1/0/0
   ObjectTemplate.HasOverDamage 1


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