TPU (Tanks n Planes Unlimited)

A correction about switching teams

I noticed an in-game comment from a TPU player a few days ago, saying that it’s not actually necessary to click the button to switch teams.

I immediately joined TPU and was able to confirm that it’s usually only necessary to press Enter to go to the team selection screen, then click the AXIS or ALLIES button to switch.

There is still at least one situation where you have to use the button: if you’ve already switched, and want to switch back, but you haven’t spawned yet.

Otherwise you can just hit Enter and switch.

Announcements, JDRGaming Battlefield 2 server

JDRGaming BF2 server now running FH2 2.67

There’s a new version of Forgotten Hope 2: 2.67.

This time around I decided to update the server without doing any of my own testing, so it’s now running the new version. You’ll need to update your FH2 client to 2.67 to join the JDRGaming server.

You may run into problems running some of the maps. If you do, please report them on JDRGaming Discord. I’ll try to confirm any problems, and take affected maps out of the rotation if necessary.

Announcements, TPU (Tanks n Planes Unlimited)

Market Garden starting ticket count increased

I recently received a request to increase the number of tickets for the Market Garden map. According to the person who requested the change, this change was requested by multiple players.

Market Garden now starts with 600 Allied and 600 Axis tickets. Previously it started with 400 Allied and 400 Axis tickets.

I’m also looking at adding an ammo crate to the Peenemunde map at the hotel. The hotel is very difficult to hold without an ammo supply.

Players have also asked for some of the planes on Pacific theatre maps to be replaced with torpedo planes. I’ve asked for additional details (which maps? which planes? which spawnpoints?)

Announcements, JDRGaming Battlefield 2 server, JDRGaming servers

JDRGaming FH2 server now running version 2.66

The latest version of Forgotten Hope 2 (2.66) is up and running on the JDRGaming FH2/BF2 server. The new version was released in July. Sorry about the delay. It’s been an eventful year.

If anyone out there has any insight into the two distinct versioning systems being used for FH2, please let me know. The latest version is generally referred to as 2.66, and the previous version 2.65. But in the changelog.txt and mod.desc files, the version is shown as 5.3.919 (previous version 5.3.914). Nothing in any of the FH2 files mentions the version as 2.66. Confusing.

Announcements, TPU (Tanks n Planes Unlimited)

Friendly fire kickback has been disabled completely

I was getting reports from players about them being killed instantly when bots ran over their mines, or ran into their plane with a jeep, so I gradually reduced the friendly fire kickback percentage. But the reports kept coming, so I finally went into the game and tested it.

Sure enough, when a single friendly bot jumped into a tank and ran over a mine I’d placed in front of it, the tank exploded, the bot died, and my player also died instantly.

It looks like kickback damage, where a portion of friendly fire damage is reflected back on the attacker, doesn’t actually work in the expected way. Documentation on this BF1942 feature is sparse and inconsistent.

So, for now, I’ve disabled friendly fire kickback damage completely. Friendly fire settings are all 25%, so your damage to a friendly is 1/4 of what it would be against an enemy, but you no longer get punished for your damage to a friendly.

Thanks to TPU admin ced for his reports, and for his persistence in the face of my resistance to believe that the problem was real.

Announcements, JDRGaming Battlefield 2 server, JDRGaming Minecraft server, JDRGaming servers, JDRGaming site, JDRGaming UT2004 server, JDRGaming UT99 server, TPU (Tanks n Planes Unlimited)

All JDRGaming servers will be down on October 24

The power company here in Burnaby, BC are performing upgrades to their service on October 24. I will be powering down the computers that host the JDRGaming web site and all the JDRGaming game servers at about 8am Pacific time. Hopefully everything will be back online by 5pm Pacific the same day.

Announcements, JDRGaming site

JDRGaming site is back online, and using a different platform

I took the JDRGaming site offline on August 9, due to some technical issues. Those issues have now been resolved, and the site is back up.

The site is now running on a different software platform, so you’ll notice some changes. Some of the features and content are missing, but all the critical stuff is here. I will gradually add back much of the missing content, but some of it will be in a slightly different form.

For example, there won’t be a forum here, because it was never used very much, and we have Discord now. Critical forum posts, such as the TPU rules post, were republished as pages on this new site.

The blog will remain, and I will continue to use it for announcements, but only a small selection of older posts were republished here.

While the site’s main URL is still the same (jdrgaming.com), old links to blog posts, pages, and forum posts will no longer work.

User accounts for TPU admins will be recreated on this site, and you will retain access to admins-only content. You will be asked to set your password. Non-admins who had user accounts on the old site and who want to be able to comment on posts will need to re-register.

I apologize for this lengthy outage. Several personal issues delayed things. The last few weeks have been a bad time for me.

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